September 27th, 2007 by adam

A few years ago, I wrote an article for Develop magazine - “10 MMOs you don’t want to do”.
Here’s 8 things you really shouldn’t do but that might seem like a good idea if you’ve never made an MMOG before.
All these are examples of things that have been done on real MMO projects, usually MMORPGs.

use [...]

September 27th, 2007 by adam

Sulka Haro’s keynote at AGDC07. What happens when a Lead Designer gets heckled, and things turn nasty…

September 27th, 2007 by adam

“Often wrong, never in doubt” is the tagline on Marc Andreessen’s blog. With a recent post of his, on the “three kinds of platforms you meet on the internet”, I think the first part of that tagline is ringing true :P - Marc is talking nonsense with his claims that “[a Level 3 platform is] [...]

September 21st, 2007 by adam

(Only a couple of these are java-specific, but this is a.k.a.: “How to make Facebook Apps using Java - part 3″)
(I assume you’ve already had a look at part 1 and part 2? They’re more beginner-oriented)
Bugs, Misconceptions, and Subtle Features
Interfacing with Facebook’s servers is pretty hard, considering how seemingly trivial the interface is. Obviously the [...]

September 14th, 2007 by adam

No, it’s not, it’s really not. In fact, source code is probably the worst form of documentation, it fails in most of the roles that documentation is actually required to fulfil (see bottom of this post for a shortlist).
But something else is…

September 12th, 2007 by adam

…was my section in the fourth GPG book from Charles River Media. And, sadly, although I tried to put some resources up on the web, a series of unfortunate events led to that all disappearing.
But now … they’re back! (and I’ll be adding more followup stuff in the coming weeks/months)

September 11th, 2007 by adam

The informal meetup for Web 2.0 and Games at AGDC turned out a lot more popular than I’d expected. Looks like we need to make this an official thing next time:

September 10th, 2007 by adam

UPDATE: short, complete, 42-slide version now available from the CMP website - https://www.cmpevents.com/sessions/GD/S5762i1.ppt
…but if you want the 144-slide version (!), see below. No extra content.

September 10th, 2007 by adam

Inteviewed for RPG Vault’s latest Online Worlds Roundtable - http://rpgvault.ign.com/articles/817/817490p3.html

“Web 2.0 businesses compete directly with the games industry on multiple levels, and anyone who doesn’t spot that and act accordingly will suffer. If your game doesn’t embrace - or deliberately and carefully reject - Web 2.0, you’ll that your users have created the space you [...]

September 4th, 2007 by adam

…please claim my blog. Here is my Technorati Profile