I’m talking at Austin GDC on “Caching for Web 2.0”, and I’ll be having a small dig at the games industry and the obsession some people have with “game 1.0/2.0/3.0” on the side, but I’d really like to meet up with anyone interested in how best we can capitalize on […]
Monthly Archives: August 2007
An article I wrote for Gamasutra’s Game Career Guide: Part 1 – What to study Part 2 – Practice and Experience …hopefully this will be useful to some of the many people interested in network programming but not sure where to start. Also, you might want to have a look […]
Someone brute-forced their way into the server last week, my fault for not disabling all logins to the server. Normally, this isn’t a problem, as the default firewall setup I always use prevents any remote logins except from known-good hosts. However, this server was accidentally provided with partially missing firewall […]
Sorry, the entire blog is temporarily offline whilst I re-install the server. Will be restoring from backup imminently. Adam
In the first part, I covered a very high-level, idiot-guide to getting started with writing a Facebook app in java. This part will cover the details of how to architect your own code for basic Facebook authentication, and include code samples you can use to get up and running more […]
I’ve been in the games industry for some years now, and one of the things I find slightly annoying is that there’s very little discussion of “career progression”, and that what little there is typically focusses on “how to get your first job in the industry”. Career Charts Many years […]
I wrote a game last weekend, for Facebook. Writing the entire multiplayer persistent game took a day and a half; getting it to integrate with Facebook is taking several days. Mostly, the problem is that Facebook hasn’t – yet – provided user-guide documentation, and there are plenty of bugs in […]