A few years ago, entity systems (or component systems) were a hot topic. In particular, Scott Bilas gave a great GDC talk (http://scottbilas.com/files/2002/gdc_san_jose/game_objects_slides.pdf – updated link thanks to @junkdogAP) on using them in the development of Dungeon Siege. The main advantages to entity systems were: No programmer required for designers […]
Daily Archives: September 3, 2007
2 posts
The entire switch here is to think of these websites not as collections of features or products, but rather manufactured experiences that are designed to be compelling wastes of peoples’ time ;-) — Andrew Chen http://andrewchen.typepad.com/andrew_chens_blog/2007/08/reward-schedule.html