<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Entity Systems are the future of MMOG development &#8211; Part 1</title>
	<atom:link href="http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/</link>
	<description>Internet Gaming, Computer Games, Technology, MMO, and Web 2.0</description>
	<lastBuildDate>Thu, 29 Jul 2010 16:26:58 +0100</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.5</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Mark&#8217;s Testblog &#187; Blog Archive &#187; Data oriented design links - &#8230;for these are testing times, indeed.</title>
		<link>http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/comment-page-1/#comment-7019</link>
		<dc:creator>Mark&#8217;s Testblog &#187; Blog Archive &#187; Data oriented design links - &#8230;for these are testing times, indeed.</dc:creator>
		<pubDate>Wed, 21 Jul 2010 18:22:33 +0000</pubDate>
		<guid isPermaLink="false">http://tmachine1.dh.bytemark.co.uk/blog/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/#comment-7019</guid>
		<description>[...] Game Entity Systems &#8211; The T=Machine blog has a series of posts on designing game entity systems.  One part of the series deals with processing homogeneous data and why this makes it fast / more easily parallelisable. [...]</description>
		<content:encoded><![CDATA[<p>[...] Game Entity Systems &#8211; The T=Machine blog has a series of posts on designing game entity systems.  One part of the series deals with processing homogeneous data and why this makes it fast / more easily parallelisable. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yummy&#8230; &#171; Chris On Everything</title>
		<link>http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/comment-page-1/#comment-6203</link>
		<dc:creator>Yummy&#8230; &#171; Chris On Everything</dc:creator>
		<pubDate>Sat, 29 May 2010 00:20:41 +0000</pubDate>
		<guid isPermaLink="false">http://tmachine1.dh.bytemark.co.uk/blog/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/#comment-6203</guid>
		<description>[...]  I&#8217;m just going to leave this (Entity Systems) and this (Behavior Trees) here while I go salivate some [...]</description>
		<content:encoded><![CDATA[<p>[...]  I&#8217;m just going to leave this (Entity Systems) and this (Behavior Trees) here while I go salivate some [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: T=Machine &#187; Entity System 1: Java/Android</title>
		<link>http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/comment-page-1/#comment-5879</link>
		<dc:creator>T=Machine &#187; Entity System 1: Java/Android</dc:creator>
		<pubDate>Sun, 09 May 2010 22:54:17 +0000</pubDate>
		<guid isPermaLink="false">http://tmachine1.dh.bytemark.co.uk/blog/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/#comment-5879</guid>
		<description>[...] been writing about Entity Systems sporadically for the last few years. Recently, I finally had the time and the excuse to build one of my own (i.e. not owned by an [...]</description>
		<content:encoded><![CDATA[<p>[...] been writing about Entity Systems sporadically for the last few years. Recently, I finally had the time and the excuse to build one of my own (i.e. not owned by an [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Das Gamesystem-Modul &#171; Zeitalter3 &#8211; Browsergames Entwicklerblog</title>
		<link>http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/comment-page-1/#comment-4307</link>
		<dc:creator>Das Gamesystem-Modul &#171; Zeitalter3 &#8211; Browsergames Entwicklerblog</dc:creator>
		<pubDate>Sat, 13 Feb 2010 10:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://tmachine1.dh.bytemark.co.uk/blog/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/#comment-4307</guid>
		<description>[...] Aber gibt es Datenstrukturen bzw. Ansätze, mit denen man so unterschiedliche Anforderungen abdecken kann? Antwort: ja, gibt es. Es ist nicht so, als hätte die Spieleindustrie nicht schon lange an dem Problem zu knabbern. Deren Antwort lautet: Entity Systeme. [...]</description>
		<content:encoded><![CDATA[<p>[...] Aber gibt es Datenstrukturen bzw. Ansätze, mit denen man so unterschiedliche Anforderungen abdecken kann? Antwort: ja, gibt es. Es ist nicht so, als hätte die Spieleindustrie nicht schon lange an dem Problem zu knabbern. Deren Antwort lautet: Entity Systeme. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: T=Machine &#187; Entity Systems are the Future of MMOs Part 5</title>
		<link>http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/comment-page-1/#comment-3222</link>
		<dc:creator>T=Machine &#187; Entity Systems are the Future of MMOs Part 5</dc:creator>
		<pubDate>Sun, 25 Oct 2009 23:08:20 +0000</pubDate>
		<guid isPermaLink="false">http://tmachine1.dh.bytemark.co.uk/blog/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/#comment-3222</guid>
		<description>[...] (Start by reading Entity Systems are the Future of MMOs Part 1) [...]</description>
		<content:encoded><![CDATA[<p>[...] (Start by reading Entity Systems are the Future of MMOs Part 1) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Entity Systems &#171; chrislunsford.com</title>
		<link>http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/comment-page-1/#comment-2946</link>
		<dc:creator>Entity Systems &#171; chrislunsford.com</dc:creator>
		<pubDate>Sun, 07 Jun 2009 17:48:38 +0000</pubDate>
		<guid isPermaLink="false">http://tmachine1.dh.bytemark.co.uk/blog/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/#comment-2946</guid>
		<description>[...] 4. http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/ (4-part series on MMO game development with entity systems) [...]</description>
		<content:encoded><![CDATA[<p>[...] 4. http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/ (4-part series on MMO game development with entity systems) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Start of feature list &#171; Beef Machine Games</title>
		<link>http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/comment-page-1/#comment-2909</link>
		<dc:creator>Start of feature list &#171; Beef Machine Games</dc:creator>
		<pubDate>Sat, 16 May 2009 07:16:28 +0000</pubDate>
		<guid isPermaLink="false">http://tmachine1.dh.bytemark.co.uk/blog/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/#comment-2909</guid>
		<description>[...] The engine usage will be based around the component based entity system (more information can be found here, here, and here). [...]</description>
		<content:encoded><![CDATA[<p>[...] The engine usage will be based around the component based entity system (more information can be found here, here, and here). [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aengus</title>
		<link>http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/comment-page-1/#comment-2907</link>
		<dc:creator>Aengus</dc:creator>
		<pubDate>Fri, 15 May 2009 02:04:29 +0000</pubDate>
		<guid isPermaLink="false">http://tmachine1.dh.bytemark.co.uk/blog/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/#comment-2907</guid>
		<description>Hi. 

I have read all 4 posts about the entity system and i can&#039;t wait for the next one. I am thinking of trying to use this for a game engine and for the implementation side i started looking at the article in game programming gems 5. I would like to know what you think of that one.

Thanks</description>
		<content:encoded><![CDATA[<p>Hi. </p>
<p>I have read all 4 posts about the entity system and i can&#8217;t wait for the next one. I am thinking of trying to use this for a game engine and for the implementation side i started looking at the article in game programming gems 5. I would like to know what you think of that one.</p>
<p>Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dino Interactive &#187; Game Development Chronicles: Episode #1</title>
		<link>http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/comment-page-1/#comment-2433</link>
		<dc:creator>Dino Interactive &#187; Game Development Chronicles: Episode #1</dc:creator>
		<pubDate>Sat, 17 Jan 2009 15:22:58 +0000</pubDate>
		<guid isPermaLink="false">http://tmachine1.dh.bytemark.co.uk/blog/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/#comment-2433</guid>
		<description>[...] I had almost finished to redesign I stumbled upon some articles about data-driven game systems and entity systems and I rewrote about a third of the code to follow these [...]</description>
		<content:encoded><![CDATA[<p>[...] I had almost finished to redesign I stumbled upon some articles about data-driven game systems and entity systems and I rewrote about a third of the code to follow these [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: A Technical Overview &#171; Engine Of Evermore</title>
		<link>http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/comment-page-1/#comment-2263</link>
		<dc:creator>A Technical Overview &#171; Engine Of Evermore</dc:creator>
		<pubDate>Wed, 10 Dec 2008 19:09:14 +0000</pubDate>
		<guid isPermaLink="false">http://tmachine1.dh.bytemark.co.uk/blog/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/#comment-2263</guid>
		<description>[...] [4] Adam Martin: Entity Systems are the future of MMOG development http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/ [...]</description>
		<content:encoded><![CDATA[<p>[...] [4] Adam Martin: Entity Systems are the future of MMOG development <a href="http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/"  rel="nofollow">http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/</a> [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sander van Rossen</title>
		<link>http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/comment-page-1/#comment-1855</link>
		<dc:creator>Sander van Rossen</dc:creator>
		<pubDate>Mon, 30 Jun 2008 20:04:29 +0000</pubDate>
		<guid isPermaLink="false">http://tmachine1.dh.bytemark.co.uk/blog/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/#comment-1855</guid>
		<description>When are you going to post the next post on this topic? 
Really love what you wrote up so far.</description>
		<content:encoded><![CDATA[<p>When are you going to post the next post on this topic?<br />
Really love what you wrote up so far.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: T=Machine &#187; Entity Systems are the Future of MMOs Part 5</title>
		<link>http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/comment-page-1/#comment-1668</link>
		<dc:creator>T=Machine &#187; Entity Systems are the Future of MMOs Part 5</dc:creator>
		<pubDate>Wed, 12 Mar 2008 23:00:30 +0000</pubDate>
		<guid isPermaLink="false">http://tmachine1.dh.bytemark.co.uk/blog/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/#comment-1668</guid>
		<description>[...] So, what&#8217;s the connection between ES and MMO, that I&#8217;ve so tantalisingly been dangling in the title of the last four posts? (start here if you haven&#8217;t read them yet). [...]</description>
		<content:encoded><![CDATA[<p>[...] So, what&#8217;s the connection between ES and MMO, that I&#8217;ve so tantalisingly been dangling in the title of the last four posts? (start here if you haven&#8217;t read them yet). [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: T=Machine &#187; Entity Systems are the future of MMOG development - part 3</title>
		<link>http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/comment-page-1/#comment-321</link>
		<dc:creator>T=Machine &#187; Entity Systems are the future of MMOG development - part 3</dc:creator>
		<pubDate>Sat, 22 Dec 2007 19:22:36 +0000</pubDate>
		<guid isPermaLink="false">http://tmachine1.dh.bytemark.co.uk/blog/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/#comment-321</guid>
		<description>[...] I&#8217;m now deviating from the original schedule I outlined in Part 1; what the heck, it was only a rough agenda [...]</description>
		<content:encoded><![CDATA[<p>[...] I&#8217;m now deviating from the original schedule I outlined in Part 1; what the heck, it was only a rough agenda [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: T=Machine &#187; Entity Systems are the future of MMOG development - Part 2</title>
		<link>http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/comment-page-1/#comment-69</link>
		<dc:creator>T=Machine &#187; Entity Systems are the future of MMOG development - Part 2</dc:creator>
		<pubDate>Sun, 11 Nov 2007 14:29:13 +0000</pubDate>
		<guid isPermaLink="false">http://tmachine1.dh.bytemark.co.uk/blog/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/#comment-69</guid>
		<description>[...] (Part 1 is here) [...]</description>
		<content:encoded><![CDATA[<p>[...] (Part 1 is here) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: adam</title>
		<link>http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/comment-page-1/#comment-17</link>
		<dc:creator>adam</dc:creator>
		<pubDate>Tue, 04 Sep 2007 13:16:02 +0000</pubDate>
		<guid isPermaLink="false">http://tmachine1.dh.bytemark.co.uk/blog/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/#comment-17</guid>
		<description>Relational DB&#039;s are a major part of this - even if you don&#039;t choose to use them. One of the interesting things that comes out of trying to work with entity systems is that they behave a lot more like that than they do like OOP - so, not only are they data driven and you&#039;d *really like* to store and retrieve them using SQL , but they turn out to be well-suited for that kind of serialization.

And, of course, these days there are many variants of SQL-based DB, from the traditional mega-servers down to the single-user, local-only DB&#039;s extremely well suited for shipping as part of your game client, or the in-memory-only DB&#039;s...</description>
		<content:encoded><![CDATA[<p>Relational DB&#8217;s are a major part of this &#8211; even if you don&#8217;t choose to use them. One of the interesting things that comes out of trying to work with entity systems is that they behave a lot more like that than they do like OOP &#8211; so, not only are they data driven and you&#8217;d *really like* to store and retrieve them using SQL , but they turn out to be well-suited for that kind of serialization.</p>
<p>And, of course, these days there are many variants of SQL-based DB, from the traditional mega-servers down to the single-user, local-only DB&#8217;s extremely well suited for shipping as part of your game client, or the in-memory-only DB&#8217;s&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fiordean Dacian</title>
		<link>http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/comment-page-1/#comment-16</link>
		<dc:creator>Fiordean Dacian</dc:creator>
		<pubDate>Tue, 04 Sep 2007 09:23:56 +0000</pubDate>
		<guid isPermaLink="false">http://tmachine1.dh.bytemark.co.uk/blog/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/#comment-16</guid>
		<description>Hi,

I&#039;m interested in networking and databases for games (I do this in my spare time). I just went over Scott&#039;s paper from GDC on entity systems last year when looking for an efficient way to organize gama data. I didn&#039;t go in depth with them. Anyway, I&#039;m just curious (as you&#039;ll continue your posts with parts 2 to 5) if databases can help building these kind of systems efficiently. Scott mentions storage (INI files, XML, etc.), but is there a place for SQL engines in there? Hopefully, we&#039;ll see that :)

Dacian</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I&#8217;m interested in networking and databases for games (I do this in my spare time). I just went over Scott&#8217;s paper from GDC on entity systems last year when looking for an efficient way to organize gama data. I didn&#8217;t go in depth with them. Anyway, I&#8217;m just curious (as you&#8217;ll continue your posts with parts 2 to 5) if databases can help building these kind of systems efficiently. Scott mentions storage (INI files, XML, etc.), but is there a place for SQL engines in there? Hopefully, we&#8217;ll see that :)</p>
<p>Dacian</p>
]]></content:encoded>
	</item>
</channel>
</rss>
