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	<title>Comments on: Creating a New Game-Development Studio</title>
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	<link>http://t-machine.org/index.php/2007/10/30/creating-a-new-game-development-studio/</link>
	<description>Internet Gaming, Computer Games, Technology, MMO, and Web 2.0</description>
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		<title>By: Darius K.</title>
		<link>http://t-machine.org/index.php/2007/10/30/creating-a-new-game-development-studio/comment-page-1/#comment-64</link>
		<dc:creator>Darius K.</dc:creator>
		<pubDate>Fri, 02 Nov 2007 15:49:31 +0000</pubDate>
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		<description>I&#039;m not sure I would *take* a blank check book. Seriously. Constraints are good in all things, including business. To me the blank check is a one-way ticket to catastrophic failure!</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure I would *take* a blank check book. Seriously. Constraints are good in all things, including business. To me the blank check is a one-way ticket to catastrophic failure!</p>
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		<title>By: adam</title>
		<link>http://t-machine.org/index.php/2007/10/30/creating-a-new-game-development-studio/comment-page-1/#comment-62</link>
		<dc:creator>adam</dc:creator>
		<pubDate>Wed, 31 Oct 2007 12:04:50 +0000</pubDate>
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		<description>Indeed, if you have no money, no publisher support, and are OK to have one studio be(come) your life, bootstrapping is the only way to go :).

But the current major trend (which will probably last for a couple more years before it switches back to more &quot;lots of small indies&quot;) seems to be for internal studios or VC-funded studios, both of which value &quot;speed of getting established and getting to delivery of first major product&quot; over &quot;efficiency of spending&quot;.

I find the bootstrapping pretty obvious what you need to do, and in what order: you get any product at all out the door as fast as possible, and you keep your costs vanishingly small, and try to get to long-term stable cashflow as soon as you can. You build upon small successes, baby steps. What I personally have never done is be given a tabula rasa and a blank cheque book - I&#039;m interested in what you would do in that situation, where your choices *aren&#039;t* really constrained?</description>
		<content:encoded><![CDATA[<p>Indeed, if you have no money, no publisher support, and are OK to have one studio be(come) your life, bootstrapping is the only way to go :).</p>
<p>But the current major trend (which will probably last for a couple more years before it switches back to more &#8220;lots of small indies&#8221;) seems to be for internal studios or VC-funded studios, both of which value &#8220;speed of getting established and getting to delivery of first major product&#8221; over &#8220;efficiency of spending&#8221;.</p>
<p>I find the bootstrapping pretty obvious what you need to do, and in what order: you get any product at all out the door as fast as possible, and you keep your costs vanishingly small, and try to get to long-term stable cashflow as soon as you can. You build upon small successes, baby steps. What I personally have never done is be given a tabula rasa and a blank cheque book &#8211; I&#8217;m interested in what you would do in that situation, where your choices *aren&#8217;t* really constrained?</p>
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		<title>By: Darius K.</title>
		<link>http://t-machine.org/index.php/2007/10/30/creating-a-new-game-development-studio/comment-page-1/#comment-61</link>
		<dc:creator>Darius K.</dc:creator>
		<pubDate>Tue, 30 Oct 2007 17:56:22 +0000</pubDate>
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		<description>Nice article, although you&#039;re only covering the &quot;start relatively big&quot; model. There&#039;s also bootstrapping, which to me is the only sane way to do things:

http://www.gamasutra.com/php-bin/news_index.php?story=15727</description>
		<content:encoded><![CDATA[<p>Nice article, although you&#8217;re only covering the &#8220;start relatively big&#8221; model. There&#8217;s also bootstrapping, which to me is the only sane way to do things:</p>
<p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=15727" onclick="javascript:pageTracker._trackPageview('/outbound/comment/http://www.gamasutra.com/php-bin/news_index.php?story=15727');" rel="nofollow">http://www.gamasutra.com/php-bin/news_index.php?story=15727</a></p>
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