Summary A very broad range of ideas on what should shape game design at a fundamental level. I greatly enjoyed this for the way it jumped to a bunch of related but competing ideals and perspectives. Also very interesting for including a 20-minute section on How to Design for Alternate […]
Daily Archives: February 18, 2008
3 posts
Summary A very broad range of ideas on what should shape game design at a fundamental level. I greatly enjoyed this for the way it jumped to a bunch of related but competing ideals and perspectives. Also very interesting for including a 20-minute section on How to Design for Alternate […]
Summary A very broad range of ideas on what should shape game design at a fundamental level. I greatly enjoyed this for the way it jumped to a bunch of related but competing ideals and perspectives. Also very interesting for including a 20-minute section on How to Design for Alternate […]