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	<title>Comments on: GDC08: Scattershots of play &#8211; potential of indie games &#8211; 1</title>
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		<title>By: T=Machine &#187; GDC08: Scattershots of play - potential of indie games - 2</title>
		<link>http://t-machine.org/index.php/2008/02/18/gdc08-scattershots-of-play-potential-of-indie-games-1/comment-page-1/#comment-1507</link>
		<dc:creator>T=Machine &#187; GDC08: Scattershots of play - potential of indie games - 2</dc:creator>
		<pubDate>Mon, 18 Feb 2008 19:49:55 +0000</pubDate>
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		<description>[...]  Section 1: Flow, and how to evaluate games Section 2: Games break down into inputs and outputs Section 3: Theories of design for Alternate Reality Games [...]</description>
		<content:encoded><![CDATA[<p>[...]  Section 1: Flow, and how to evaluate games Section 2: Games break down into inputs and outputs Section 3: Theories of design for Alternate Reality Games [...]</p>
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		<title>By: T=Machine &#187; GDC08: Scattershots of play - potential of indie games - 3</title>
		<link>http://t-machine.org/index.php/2008/02/18/gdc08-scattershots-of-play-potential-of-indie-games-1/comment-page-1/#comment-1506</link>
		<dc:creator>T=Machine &#187; GDC08: Scattershots of play - potential of indie games - 3</dc:creator>
		<pubDate>Mon, 18 Feb 2008 19:49:40 +0000</pubDate>
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		<description>[...] Section 1: Flow, and how to evaluate games Section 2: Games break down into inputs and outputs Section 3: Theories of design for Alternate Reality Games [...]</description>
		<content:encoded><![CDATA[<p>[...] Section 1: Flow, and how to evaluate games Section 2: Games break down into inputs and outputs Section 3: Theories of design for Alternate Reality Games [...]</p>
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