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computer games databases entity systems games design massively multiplayer programming system architecture

Entity Systems are the Future of MMOs Part 4

Massively Multiplayer Entity Systems: Introduction

So, what’s the connection between ES and MMO, that I’ve so tantalisingly been dangling in the title of the last three posts? (start here if you haven’t read them yet).

The short answer is: it’s all about data. And data is a lot harder than most people think, whenever you have to deal with an entire system (like an MMO) instead of just one consumer of a system (like the game-client, which is the only part of an MMO that traditional games have).

Obviously, we need to look at it in a lot more detail than that. First, some background…