Categories
agile dev-process games industry

Problems to Avoid as a Scrum Project Customer

(I’m quoting a very handy short extract from Clinton Keith’s December 2007 Gamasutra article, so that I can find it again easily later. Clinton is/was the CTO of High Moon Studios, and is probably the most well-known proponent of Scrum in the games industry. Rather than wade through the whole article when I want to pass on some of his advice, I wanted to be able to copy/paste the relevant sub-bits)

Categories
agile dev-process games industry

Problems to Avoid When Introducing Scrum to Customers

(I’m quoting a very handy short extract from Clinton Keith’s December 2007 Gamasutra article, so that I can find it again easily later. Clinton is/was the CTO of High Moon Studios, and is probably the most well-known proponent of Scrum in the games industry. Rather than wade through the whole article when I want to pass on some of his advice, I wanted to be able to copy/paste the relevant sub-bits)