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	<title>Comments on: Stupid article on &#8220;VideoGame Story Design&#8221;</title>
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	<link>http://t-machine.org/index.php/2008/06/25/stupid-article-on-videogame-story-design/</link>
	<description>Internet Gaming, Computer Games, Technology, MMO, and Web 2.0</description>
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		<title>By: adam</title>
		<link>http://t-machine.org/index.php/2008/06/25/stupid-article-on-videogame-story-design/comment-page-1/#comment-1848</link>
		<dc:creator>adam</dc:creator>
		<pubDate>Thu, 26 Jun 2008 15:08:32 +0000</pubDate>
		<guid isPermaLink="false">http://t-machine.org/?p=202#comment-1848</guid>
		<description>&quot;For me a good game is always about making choice&quot; - IMHO, that&#039;s a pretty good starting point if you want a simple description of games. It&#039;s too simplistic for a lot of things, and there is a even a small niche of games for which this is not true, but nothing&#039;s perfect :).</description>
		<content:encoded><![CDATA[<p>&#8220;For me a good game is always about making choice&#8221; &#8211; IMHO, that&#8217;s a pretty good starting point if you want a simple description of games. It&#8217;s too simplistic for a lot of things, and there is a even a small niche of games for which this is not true, but nothing&#8217;s perfect :).</p>
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		<title>By: Manakel</title>
		<link>http://t-machine.org/index.php/2008/06/25/stupid-article-on-videogame-story-design/comment-page-1/#comment-1847</link>
		<dc:creator>Manakel</dc:creator>
		<pubDate>Thu, 26 Jun 2008 11:25:07 +0000</pubDate>
		<guid isPermaLink="false">http://t-machine.org/?p=202#comment-1847</guid>
		<description>Hello,
The author clearly advocates the niche market of its future game.
And also why the features that are not in his game are not important for gamers.
It&#039;s about managing the hype effect !!!*

I personnaly don&#039;t play much games with great story . I only do multiplayer games. And i see a lot of things that are more important to the game fun (gameplay) that the story behind ...
Like choice balance, progress path and rewards, level of mastery... , logic....
For me a good game is always about making choice, difficult choice...
between weapons, between path, betwean factions , between placement etc...</description>
		<content:encoded><![CDATA[<p>Hello,<br />
The author clearly advocates the niche market of its future game.<br />
And also why the features that are not in his game are not important for gamers.<br />
It&#8217;s about managing the hype effect !!!*</p>
<p>I personnaly don&#8217;t play much games with great story . I only do multiplayer games. And i see a lot of things that are more important to the game fun (gameplay) that the story behind &#8230;<br />
Like choice balance, progress path and rewards, level of mastery&#8230; , logic&#8230;.<br />
For me a good game is always about making choice, difficult choice&#8230;<br />
between weapons, between path, betwean factions , between placement etc&#8230;</p>
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		<title>By: Sulka Haro</title>
		<link>http://t-machine.org/index.php/2008/06/25/stupid-article-on-videogame-story-design/comment-page-1/#comment-1845</link>
		<dc:creator>Sulka Haro</dc:creator>
		<pubDate>Thu, 26 Jun 2008 06:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://t-machine.org/?p=202#comment-1845</guid>
		<description>The author of the article clearly hasn&#039;t seen this: http://www.youtube.com/watch?v=iYnliHrcQyo

I particularly like the game with story &quot;bricks falling from sky in soviet russia&quot;. :D</description>
		<content:encoded><![CDATA[<p>The author of the article clearly hasn&#8217;t seen this: <a href="http://www.youtube.com/watch?v=iYnliHrcQyo" onclick="javascript:pageTracker._trackPageview('/outbound/comment/http://www.youtube.com/watch?v=iYnliHrcQyo');" rel="nofollow">http://www.youtube.com/watch?v=iYnliHrcQyo</a></p>
<p>I particularly like the game with story &#8220;bricks falling from sky in soviet russia&#8221;. :D</p>
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		<title>By: Matthew Weigel</title>
		<link>http://t-machine.org/index.php/2008/06/25/stupid-article-on-videogame-story-design/comment-page-1/#comment-1843</link>
		<dc:creator>Matthew Weigel</dc:creator>
		<pubDate>Wed, 25 Jun 2008 14:49:44 +0000</pubDate>
		<guid isPermaLink="false">http://t-machine.org/?p=202#comment-1843</guid>
		<description>Reading between the lines a bit, the author(s) of the manifesto are only interested in recognizing, discussing, or responding to AAA games in the &quot;single-player shooter, action and role playing game&quot; genres with &quot;linear, plot-centric&quot; design. Not only are those the only genres they&#039;re interested in talking about, the developers of those games are the only intended audience - I&#039;ve seen the opposite thing, but from inside the intended audience, when people talk about MMOs to an MMO-centric audience.

...and it all boils down to selling Iron Hearts, or at least the author(s) of the manifesto as &quot;who you should hire for YOUR story-driven single-player game.&quot;</description>
		<content:encoded><![CDATA[<p>Reading between the lines a bit, the author(s) of the manifesto are only interested in recognizing, discussing, or responding to AAA games in the &#8220;single-player shooter, action and role playing game&#8221; genres with &#8220;linear, plot-centric&#8221; design. Not only are those the only genres they&#8217;re interested in talking about, the developers of those games are the only intended audience &#8211; I&#8217;ve seen the opposite thing, but from inside the intended audience, when people talk about MMOs to an MMO-centric audience.</p>
<p>&#8230;and it all boils down to selling Iron Hearts, or at least the author(s) of the manifesto as &#8220;who you should hire for YOUR story-driven single-player game.&#8221;</p>
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