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	<title>Comments on: Reputation and ranking systems for online games and web games</title>
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	<link>http://t-machine.org/index.php/2008/07/01/reputation-and-ranking-systems-for-online-games-and-web-games/</link>
	<description>Internet Gaming, Computer Games, Technology, MMO, and Web 2.0</description>
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		<title>By: adam</title>
		<link>http://t-machine.org/index.php/2008/07/01/reputation-and-ranking-systems-for-online-games-and-web-games/comment-page-1/#comment-1882</link>
		<dc:creator>adam</dc:creator>
		<pubDate>Sun, 13 Jul 2008 20:18:27 +0000</pubDate>
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		<description>They&#039;re listed in full in the other post linked to at the end of this post. I think I actually undercounted with my initial statement you&#039;ve quoted :).</description>
		<content:encoded><![CDATA[<p>They&#8217;re listed in full in the other post linked to at the end of this post. I think I actually undercounted with my initial statement you&#8217;ve quoted :).</p>
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		<title>By: Kriss Daniels</title>
		<link>http://t-machine.org/index.php/2008/07/01/reputation-and-ranking-systems-for-online-games-and-web-games/comment-page-1/#comment-1881</link>
		<dc:creator>Kriss Daniels</dc:creator>
		<pubDate>Sun, 13 Jul 2008 18:59:31 +0000</pubDate>
		<guid isPermaLink="false">http://t-machine.org/?p=205#comment-1881</guid>
		<description>&quot;For instance, easy example - look at Kongregate. Kong has 5 independent, parallel rating systems for each game, and 7 (!) reputation systems for each user/player/developer on the site.&quot;

OK Now you are just confusing me, is this some sort of strange alternative reality kong that I am not aware of?

Seriously.

I want to know.</description>
		<content:encoded><![CDATA[<p>&#8220;For instance, easy example &#8211; look at Kongregate. Kong has 5 independent, parallel rating systems for each game, and 7 (!) reputation systems for each user/player/developer on the site.&#8221;</p>
<p>OK Now you are just confusing me, is this some sort of strange alternative reality kong that I am not aware of?</p>
<p>Seriously.</p>
<p>I want to know.</p>
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		<title>By: Bryce Glass</title>
		<link>http://t-machine.org/index.php/2008/07/01/reputation-and-ranking-systems-for-online-games-and-web-games/comment-page-1/#comment-1860</link>
		<dc:creator>Bryce Glass</dc:creator>
		<pubDate>Wed, 02 Jul 2008 01:27:16 +0000</pubDate>
		<guid isPermaLink="false">http://t-machine.org/?p=205#comment-1860</guid>
		<description>Hey Adam -- just found this post (I&#039;m Bryce or… your &quot;Bruce&quot; ;-) Excellent points, all! 

You&#039;re absolutely right. The patterns that we published definitely have an &#039;online community&#039; bent to them (rather than gaming, and when you think about what Yahoo! typically produces, it probably makes sense.) In fact, Josh Porter specifically asked me about Gaming-Vs.-SocialSoftware rep systems tho&#039; it didn&#039;t make his final edit (I suspect because it was a long and lame answer) -- I posted that response on my site: http://soldierant.net/archives/2008/06/the_bokardo_intervie.html 

And, I hadn&#039;t realized until I read this, but you&#039;re right — the interview at least, and possibly the patterns themselves seem to imply that there&#039;s value in honing in on &#039;the one RIGHT&#039; pattern to employ, but I agree -- sometimes the right pattern may be several, additive ones. (This was kind of implied in my praise for Yelp and their numerous ways to reward good review-writers, as &#039;Funny&#039; or &#039;Helpful&#039; or just &#039;First to Review&#039;.)

And I think we&#039;d probably agree, too, on your assertion that it&#039;s okay to use &quot;all of them&quot; (reputation types or patterns) in social gaming. Remember, because our focus is online communities (many of which are non-competitive in nature) we caution those designers to stay conservative. That was part of the impetus to also publish a &#039;meta pattern&#039; (the Competitive Spectrum - http://developer.yahoo.com/ypatterns/pattern.php?pattern=competitive ) ... to remind community designers specifically that they&#039;re NOT designing a game, and probably don&#039;t have that lateral range of motion that a game designer would.

Great points all around - I especially enjoyed the &quot;Why One is Never Enough&quot; bullets… Looking forward to the next post on Kongregate! (Subscribing to your feed now…)</description>
		<content:encoded><![CDATA[<p>Hey Adam &#8212; just found this post (I&#8217;m Bryce or… your &#8220;Bruce&#8221; ;-) Excellent points, all! </p>
<p>You&#8217;re absolutely right. The patterns that we published definitely have an &#8216;online community&#8217; bent to them (rather than gaming, and when you think about what Yahoo! typically produces, it probably makes sense.) In fact, Josh Porter specifically asked me about Gaming-Vs.-SocialSoftware rep systems tho&#8217; it didn&#8217;t make his final edit (I suspect because it was a long and lame answer) &#8212; I posted that response on my site: <a href="http://soldierant.net/archives/2008/06/the_bokardo_intervie.html" onclick="javascript:pageTracker._trackPageview('/outbound/comment/http://soldierant.net/archives/2008/06/the_bokardo_intervie.html');" rel="nofollow">http://soldierant.net/archives/2008/06/the_bokardo_intervie.html</a> </p>
<p>And, I hadn&#8217;t realized until I read this, but you&#8217;re right — the interview at least, and possibly the patterns themselves seem to imply that there&#8217;s value in honing in on &#8216;the one RIGHT&#8217; pattern to employ, but I agree &#8212; sometimes the right pattern may be several, additive ones. (This was kind of implied in my praise for Yelp and their numerous ways to reward good review-writers, as &#8216;Funny&#8217; or &#8216;Helpful&#8217; or just &#8216;First to Review&#8217;.)</p>
<p>And I think we&#8217;d probably agree, too, on your assertion that it&#8217;s okay to use &#8220;all of them&#8221; (reputation types or patterns) in social gaming. Remember, because our focus is online communities (many of which are non-competitive in nature) we caution those designers to stay conservative. That was part of the impetus to also publish a &#8216;meta pattern&#8217; (the Competitive Spectrum &#8211; <a href="http://developer.yahoo.com/ypatterns/pattern.php?pattern=competitive" onclick="javascript:pageTracker._trackPageview('/outbound/comment/http://developer.yahoo.com/ypatterns/pattern.php?pattern=competitive');" rel="nofollow">http://developer.yahoo.com/ypatterns/pattern.php?pattern=competitive</a> ) &#8230; to remind community designers specifically that they&#8217;re NOT designing a game, and probably don&#8217;t have that lateral range of motion that a game designer would.</p>
<p>Great points all around &#8211; I especially enjoyed the &#8220;Why One is Never Enough&#8221; bullets… Looking forward to the next post on Kongregate! (Subscribing to your feed now…)</p>
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