August 21st, 2008 by adam

Which means you’ll now have up to a 30 minute delay seeing feed updates.

August 18th, 2008 by adam

My last post (where a conference organizer had explained that they wanted me to speak not because of my speaking ability but because of the name of the company I worked for) has drawn some really interesting feedback both from conference organizers and from conference speakers. Some of it’s been in email conversations, but you [...]

August 15th, 2008 by adam

A conference organizer for Virtual Worlds Forum Europe approached me a few months ago asking if I’d speak at their conference this autumn, saying they’d specifically been recommended me as a speaker. I was a little cautious because the recommendations they described seemed to be for things I haven’t spoken about in a long time, [...]

August 13th, 2008 by adam

I recently needed a reference-list of world-wide MMO publishers … and I couldn’t find anyone who was maintaining a list of them. So here’s one I put together, and hopefully next time someone needs a list they have a chance of finding one. I’ll also include approx how many MMO games they’ve published, which country [...]

August 8th, 2008 by adam

So, spurred by the recent updates to Moshi Monsters (http://moshimonsters.com), I though I’d take a look at the product overall.

August 8th, 2008 by adam

Moshi Monsters has launched two major updates recently, one cosmetic (allowing your monster to buy “clothes”), and one functional (changes to the Daily Puzzles computer game, which is the core of the MM product for now, since it’s practically the only way to gain money to spend, and is required to level-up and purchase a [...]

August 7th, 2008 by adam

PlayGen has just launched an interesting new game – FloodSim – which is quick to try and quite fun, but that’s not what this post is about. This post is about detailed metrics on who’s playing, what they’re doing in game, and *what they think about it*.

August 2nd, 2008 by adam

Believers are wonderful people. I hire less talented believers over talented heretics every time. Three-star ability with five-star drive is how you want it. The other way around leads you to hell. Paul Barnett, Creative Director, EA Mythic I missed the talk, but Sulka told me about it afterwards. I’ve just seen that Scott’s commented [...]