The real world doesn’t exist (nor do virtual ones)

Pointed out by Sulka, this essay: http://virtual-economy.org/files/Lehdonvirta-VWDE.pdf

I suggest that researchers ask themselves the following questions to ensure their work is relevant to their aims:

1) Out of all social world sites and technologies, why am I focusing on MMOs?
2) Out of all possible interaction modalities, am I justified in limiting my
observations to the MMO server?
3) Do my results concern MMOs in general, a specific MMO, or some completely
different category?

There are plenty of good answers to all three questions, but “MMOs are like virtual
versions of the real world” is not among them.