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games design games industry massively multiplayer mmo signup processes security web 2.0

Online Services Problems: Credit Cards

This week, I was at the Virtual Goods Summit in San Francisco (my session writeups should appear on http://freetoplay.biz over the coming days). A couple of things struck me during the conference, including the large number of “payment providers” (companies that specialized in extracting cash out of your users via credit card, paypal, pre-pay cards, etc and crediting direct to you) and the large number of white-label “virtual goods system providers” (companies that were providing a turnkey (or near-turnkey) solution to “adding virtual goods to your existing facebook app” etc).

Which brings be to a recurring problem I’ve seen for a long time with the online games and MMO industry, which I suspect is going to cause a lot of damage to a lot of social games and virtual worlds companies in the coming years: online service providers are – in general – shockingly bad (lazy or plain stupid, usually) at handling their customers’ money.

And the result? Ultimately, it could drive increasing numbers of consumers back to preferring to purchase their games and other online content via retail, where the companies and transactions are more trustworthy. OH, THE IRONY!