November 14th, 2008 by adam
On this site I have a rather subtly-hidden Blog Roll. When I started blogging, the site had less on it, and the roll was easy to find – and short. Now it’s not. And it’s long. And each link on there has been carefully considered. There’s some gems in there (although a lot of them [...]
Filed under :
community,
computer games,
databases,
design,
dev-process,
games design,
games industry,
massively multiplayer,
network programming,
programming,
recruiting
November 14th, 2008 by adam
Thanks for everyone who voted in the survey (What topics do you want to read more about?) – very helpful.
You can help by rating the posts from now on whenever you see one that you greatly prefer / greatly dislike (I’ve added a plugin that lets you rate each post from 1 star to 5 [...]