Here’s a question about increasing the profitability and decreasing the development cost of any MMO, although probably no-one except the web-people will recognise it as such (and even some of them won’t get it): How do you improve the customer support for an existing MMO? [where do you start, and […]
Monthly Archives: December 2008
The simple guide I found here doesn’t actually work, although it “mostly” works. Several bits are out of date. Even then it only *partly* works, because it leaves all PEAR commands as requiring root to run. That may be what you want, but I doubt it. Not what I wanted.
phpMyFAQ is a nice idea, and mostly it’s well done, but with a few basic mistakes in how it’s been implemented that were so annoying I couldn’t live with them. There’s no Debian package for this app, sadly, so things like “using a better version of TinyMCE” require you to […]
In my joyous travels developing a fun little iPhone game recently, I kept track of all the many tips and tricks and gotchas I came across. There are a fair few bugs in Apple’s IDE (including at least one critical one that bit me), some stunningly bad flaws in the […]
Dan’s put up the slides from his talk at the Let’s Change the Game Conference – but more importantly he’s done a long writeup with the slides embedded in the text, so you can get the flavour of the talk he gave even though you missed it. He set out […]
Gamasutra’s just posted an Opinion piece (so it’s not GS’s position, they’re just giving air-time to the author) about the interview process for getting a job in the video game industry. Right up-front the author states that one of the three aims of the employer is: “To pay as little […]
Bienvenue au blog, M. Bidaux! “There were many reasons, but mainly, we decided against it because we knew that we would be very busy and the blog was always going to be left as a “when we have time” thing, and that always translate into in a “if we have […]
…could be that the “beat your staff with a stick, and if that doesn’t work … beat them harder” style of management was de rigeur for the Norwegian games industry: AoC, in the words of an (alleged? ex?) employee: the problem with Age of conan is that the game was […]
The App Store is just another casual games distribution platform + social network. You can pretend it isn’t (sometimes I think Apple is still pretending that it’s just an extension of iTunes, and ignoring the social side completely – Doh!), but that doesn’t make it true :). Apple’s had the […]
(a.k.a. “How to invest in MMO development … profitably”) The world is full of games companies that blow stupid amounts of money on making online games (typically “massively multiplayer online games” (MMO)). It’s time to put a stop to this madness; honestly, I thought everyone learnt their lesson about 5 […]
As part of our super top secret new startup we’ve been making some educational games, and for fun (in my spare time) I tried porting one to my iPhone. It’s a simple maths game which I thought would work well with a touch-interface. If you have an iPhone, you can […]
Alice Taylor, Channel 4 From the ARGs in Charity and Education conference last week. Alice was forthcoming on real data – and, more importantly, C4’s outlook/perspective – on a bunch of issues. Very useful stuff. As ever, errors and ommissions my own, and my commentary [in square brackets].
Juliette Culver Main post on the conference is here. As ever, errors and omissions my own, and any personal commentary is in [square brackets] EDIT: updated with some corrections, courtesy of Juliette
This week, I was at the tiny one-day conference on Alternate Reality Games, and their use in charity and/or education, at Channel 4’s offices in London. All proceeds from the conference went to Cancer Research UK (I think it was mainly organized by the team that this year won the […]
Oh, wait, actually they’re not. But people love to misinterpret statements with the word Google and the number 20 in them. As I put in the comments: Frankly, I’ve generally not bothered to correct anyone who didn’t bother to research it themselves – except in the cases where they were […]