Categories
design games design games industry massively multiplayer

Does It Lose Money When You Do That? Don’t Do That

(a.k.a. “How to invest in MMO development … profitably”)

The world is full of games companies that blow stupid amounts of money on making online games (typically “massively multiplayer online games” (MMO)). It’s time to put a stop to this madness; honestly, I thought everyone learnt their lesson about 5 years ago when we had the last wave of “everyone’s making an MMO … oh god, these things are TEN TIMES as expensive and ONE HUNDRED TIMES as difficult as we thought … Run away!”. Apparently not.

I think there’s two ways you can learn for yourself how to make a profit from developing online games:

Categories
games design iphone programming

My first iPhone game – download now!

As part of our super top secret new startup we’ve been making some educational games, and for fun (in my spare time) I tried porting one to my iPhone. It’s a simple maths game which I thought would work well with a touch-interface. If you have an iPhone, you can get it here:

Download from Apple iTunes Store

(this is a bit of an experiment – if enough people like the game, I’ll take the time to plug it in to some serverside stuff we’re doing which will add a bunch of feedback/stats/scores features for anyone who’s got the game)