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	<title>Comments on: Uploading iPhone app to App Store fails with CodeSign validation error</title>
	<atom:link href="http://t-machine.org/index.php/2009/08/11/uploading-iphone-app-to-app-store-fails-with-codesign-validation-error/feed/" rel="self" type="application/rss+xml" />
	<link>http://t-machine.org/index.php/2009/08/11/uploading-iphone-app-to-app-store-fails-with-codesign-validation-error/</link>
	<description>Internet Gaming, Computer Games, Technology, MMO, and Web 2.0</description>
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		<title>By: Jan</title>
		<link>http://t-machine.org/index.php/2009/08/11/uploading-iphone-app-to-app-store-fails-with-codesign-validation-error/comment-page-1/#comment-3137</link>
		<dc:creator>Jan</dc:creator>
		<pubDate>Wed, 26 Aug 2009 08:39:43 +0000</pubDate>
		<guid isPermaLink="false">http://t-machine.org/?p=639#comment-3137</guid>
		<description>Thanks, Adam for the response! I also asked this question on the PhoneGap google group, but up to now there is no response at all :( This despite the fact that recently there have been some PhoneGap apps approved in the appstore, so some people must have had it signed properly. 

I found out that there is a library used by PhoneGap, libjson.a by Stig Brautaset. Can&#039;t find it in the targets but it is included by #include directives in the source, and deleting the files physically indeed causes the build to fail.

So I  am really eager to learn about your trick to build static libraries anyway, because I cannot submit my app (which I already thought to be finished!) to the appstore. Even tried this morning to build my own UIWebView app from a tutorial source. But although this program compiles and even shows the html, half of the javascript doesn&#039;t work in this Webview, and I haven&#039;t found out yet why. ( I did not use PhoneGap specific extensions, only normal safari code).
So I am pretty desparate now... if only I could codesign the already working app!</description>
		<content:encoded><![CDATA[<p>Thanks, Adam for the response! I also asked this question on the PhoneGap google group, but up to now there is no response at all :( This despite the fact that recently there have been some PhoneGap apps approved in the appstore, so some people must have had it signed properly. </p>
<p>I found out that there is a library used by PhoneGap, libjson.a by Stig Brautaset. Can&#8217;t find it in the targets but it is included by #include directives in the source, and deleting the files physically indeed causes the build to fail.</p>
<p>So I  am really eager to learn about your trick to build static libraries anyway, because I cannot submit my app (which I already thought to be finished!) to the appstore. Even tried this morning to build my own UIWebView app from a tutorial source. But although this program compiles and even shows the html, half of the javascript doesn&#8217;t work in this Webview, and I haven&#8217;t found out yet why. ( I did not use PhoneGap specific extensions, only normal safari code).<br />
So I am pretty desparate now&#8230; if only I could codesign the already working app!</p>
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		<title>By: adam</title>
		<link>http://t-machine.org/index.php/2009/08/11/uploading-iphone-app-to-app-store-fails-with-codesign-validation-error/comment-page-1/#comment-3135</link>
		<dc:creator>adam</dc:creator>
		<pubDate>Tue, 25 Aug 2009 15:01:36 +0000</pubDate>
		<guid isPermaLink="false">http://t-machine.org/?p=639#comment-3135</guid>
		<description>@Jan - hmm. Well, it depends how Phone Gap is packaged (I&#039;ve never used it myself). But, essentially, you&#039;re looking for any file in Xcode that has a name &quot;libSOMETHING.a&quot; (the lib and the .a are required, the SOMETHING could be anything).

You could try temporarily deleting that file from the Targets section (it doesnt delete the file, just stops including it) and see what happens. Probably your app wont compile any more (because it needs it!) so you&#039;d need to cut your app down to something VERY small which isnt actually using the library first, so you can compile, and THEN attempt to sign it.

Or ... ask the person who gave you the library?</description>
		<content:encoded><![CDATA[<p>@Jan &#8211; hmm. Well, it depends how Phone Gap is packaged (I&#8217;ve never used it myself). But, essentially, you&#8217;re looking for any file in Xcode that has a name &#8220;libSOMETHING.a&#8221; (the lib and the .a are required, the SOMETHING could be anything).</p>
<p>You could try temporarily deleting that file from the Targets section (it doesnt delete the file, just stops including it) and see what happens. Probably your app wont compile any more (because it needs it!) so you&#8217;d need to cut your app down to something VERY small which isnt actually using the library first, so you can compile, and THEN attempt to sign it.</p>
<p>Or &#8230; ask the person who gave you the library?</p>
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	<item>
		<title>By: Jan</title>
		<link>http://t-machine.org/index.php/2009/08/11/uploading-iphone-app-to-app-store-fails-with-codesign-validation-error/comment-page-1/#comment-3134</link>
		<dc:creator>Jan</dc:creator>
		<pubDate>Tue, 25 Aug 2009 12:16:33 +0000</pubDate>
		<guid isPermaLink="false">http://t-machine.org/?p=639#comment-3134</guid>
		<description>I&#039;ve got the same problem. I use Phone Gap (a wrapper so that I can be developing in js, css and html) and perhaps it uses a library? I am really frustrated by this, because I lack the objective C experience to  discover the source of the error for myself.
How can I check if my project uses a library which is signed by somebody else?</description>
		<content:encoded><![CDATA[<p>I&#8217;ve got the same problem. I use Phone Gap (a wrapper so that I can be developing in js, css and html) and perhaps it uses a library? I am really frustrated by this, because I lack the objective C experience to  discover the source of the error for myself.<br />
How can I check if my project uses a library which is signed by somebody else?</p>
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