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	<title>Comments on: Dungeon Master Clone for iPhone &#8211; Concept GUI</title>
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	<link>http://t-machine.org/index.php/2009/08/13/dungeon-master-clone-for-iphone-concept-gui/</link>
	<description>Internet Gaming, Computer Games, Technology, MMO, and Web 2.0</description>
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		<title>By: adam</title>
		<link>http://t-machine.org/index.php/2009/08/13/dungeon-master-clone-for-iphone-concept-gui/comment-page-1/#comment-4992</link>
		<dc:creator>adam</dc:creator>
		<pubDate>Thu, 25 Mar 2010 15:19:45 +0000</pubDate>
		<guid isPermaLink="false">http://t-machine.org/?p=625#comment-4992</guid>
		<description>@Richard

I&#039;ve still got this project on a back-burner, not dropped yet.

Just ... my day job has become very busy (doing very well!)

Im giving a series of talks on using OpenGL on iPhone in the coming months, and I&#039;m hoping to get some more stuff working on the dungeon master game as I go..</description>
		<content:encoded><![CDATA[<p>@Richard</p>
<p>I&#8217;ve still got this project on a back-burner, not dropped yet.</p>
<p>Just &#8230; my day job has become very busy (doing very well!)</p>
<p>Im giving a series of talks on using OpenGL on iPhone in the coming months, and I&#8217;m hoping to get some more stuff working on the dungeon master game as I go..</p>
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		<title>By: Richard</title>
		<link>http://t-machine.org/index.php/2009/08/13/dungeon-master-clone-for-iphone-concept-gui/comment-page-1/#comment-4991</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Thu, 25 Mar 2010 13:25:38 +0000</pubDate>
		<guid isPermaLink="false">http://t-machine.org/?p=625#comment-4991</guid>
		<description>I´ve been thinking of this for quite some time, so if you need any help just let me know. I am not a developer but, story vise and maybe graphics I have some skill :)

Concept 1, although I feel like the movement should be done at the lower right corner. 

Keep up the good work!

rgds
/ Richard</description>
		<content:encoded><![CDATA[<p>I´ve been thinking of this for quite some time, so if you need any help just let me know. I am not a developer but, story vise and maybe graphics I have some skill :)</p>
<p>Concept 1, although I feel like the movement should be done at the lower right corner. </p>
<p>Keep up the good work!</p>
<p>rgds<br />
/ Richard</p>
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		<title>By: adam</title>
		<link>http://t-machine.org/index.php/2009/08/13/dungeon-master-clone-for-iphone-concept-gui/comment-page-1/#comment-3183</link>
		<dc:creator>adam</dc:creator>
		<pubDate>Thu, 08 Oct 2009 13:08:24 +0000</pubDate>
		<guid isPermaLink="false">http://t-machine.org/?p=625#comment-3183</guid>
		<description>A lot depends on how much spare time / money we have over the coming months!

But ... we&#039;d like to get something launched in January next year.</description>
		<content:encoded><![CDATA[<p>A lot depends on how much spare time / money we have over the coming months!</p>
<p>But &#8230; we&#8217;d like to get something launched in January next year.</p>
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		<title>By: 8 Ball</title>
		<link>http://t-machine.org/index.php/2009/08/13/dungeon-master-clone-for-iphone-concept-gui/comment-page-1/#comment-3181</link>
		<dc:creator>8 Ball</dc:creator>
		<pubDate>Wed, 07 Oct 2009 15:50:35 +0000</pubDate>
		<guid isPermaLink="false">http://t-machine.org/?p=625#comment-3181</guid>
		<description>When do you think something like this would be available, I&#039;d definatly buy it.</description>
		<content:encoded><![CDATA[<p>When do you think something like this would be available, I&#8217;d definatly buy it.</p>
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		<title>By: Andrew Crystall</title>
		<link>http://t-machine.org/index.php/2009/08/13/dungeon-master-clone-for-iphone-concept-gui/comment-page-1/#comment-3055</link>
		<dc:creator>Andrew Crystall</dc:creator>
		<pubDate>Fri, 14 Aug 2009 20:12:50 +0000</pubDate>
		<guid isPermaLink="false">http://t-machine.org/?p=625#comment-3055</guid>
		<description>First thought is that the mini-map need only show the locality, especially with single player where holding on it for map would pause the game.

That said, i think 1 is roughly along the right track...I&#039;d keep the movement there, and tap on the play area to unleash the current weapon/spell, which would be selectable (left/right arrows, or hold on it for a grid) from your selection.</description>
		<content:encoded><![CDATA[<p>First thought is that the mini-map need only show the locality, especially with single player where holding on it for map would pause the game.</p>
<p>That said, i think 1 is roughly along the right track&#8230;I&#8217;d keep the movement there, and tap on the play area to unleash the current weapon/spell, which would be selectable (left/right arrows, or hold on it for a grid) from your selection.</p>
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		<title>By: whaledawg</title>
		<link>http://t-machine.org/index.php/2009/08/13/dungeon-master-clone-for-iphone-concept-gui/comment-page-1/#comment-3053</link>
		<dc:creator>whaledawg</dc:creator>
		<pubDate>Thu, 13 Aug 2009 20:02:49 +0000</pubDate>
		<guid isPermaLink="false">http://t-machine.org/?p=625#comment-3053</guid>
		<description>First, let me say I&#039;m a huge fan of this style of game. Every few years I scour ebay for a new turbo-grafx 16 controller(they keep breaking) to play Double Dungeons. I&#039;ve literally spent more time playing Orcs and Elves than Zelda on my DS.

I think a combination of 1 and 2 are where you need to be. You have to imagine the player holding the device. I need to be able to reach the things I&#039;m constantly doing(moving and using items) with my thumbs. I should only have to reach when I go the menu mode(ideally).

And I like as little UI as possible. A mini-map is fine for orienting myself but if I need to know where I am I&#039;ll stop and pull the map out. Many RPGs have a tendency to have you play in spreadsheet mode.

Also it&#039;d be easier to compare them if you put them all on one page.</description>
		<content:encoded><![CDATA[<p>First, let me say I&#8217;m a huge fan of this style of game. Every few years I scour ebay for a new turbo-grafx 16 controller(they keep breaking) to play Double Dungeons. I&#8217;ve literally spent more time playing Orcs and Elves than Zelda on my DS.</p>
<p>I think a combination of 1 and 2 are where you need to be. You have to imagine the player holding the device. I need to be able to reach the things I&#8217;m constantly doing(moving and using items) with my thumbs. I should only have to reach when I go the menu mode(ideally).</p>
<p>And I like as little UI as possible. A mini-map is fine for orienting myself but if I need to know where I am I&#8217;ll stop and pull the map out. Many RPGs have a tendency to have you play in spreadsheet mode.</p>
<p>Also it&#8217;d be easier to compare them if you put them all on one page.</p>
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