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	<title>Comments on: AGDC-2009: Killing the Sacred Cows of MMO Technology</title>
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	<link>http://t-machine.org/index.php/2009/09/20/agdc-2009-killing-the-sacred-cows-of-mmo-technology/</link>
	<description>Internet Gaming, Computer Games, Technology, MMO, and Web 2.0</description>
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		<title>By: T=Machine &#187; Speaker Evaluations &#8211; GDC Austin 2009</title>
		<link>http://t-machine.org/index.php/2009/09/20/agdc-2009-killing-the-sacred-cows-of-mmo-technology/comment-page-1/#comment-3367</link>
		<dc:creator>T=Machine &#187; Speaker Evaluations &#8211; GDC Austin 2009</dc:creator>
		<pubDate>Sat, 21 Nov 2009 21:59:21 +0000</pubDate>
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		<description>[...] So &#8230; here are the evaluations (from the audience) for our panel session at AGDC 09. [...]</description>
		<content:encoded><![CDATA[<p>[...] So &#8230; here are the evaluations (from the audience) for our panel session at AGDC 09. [...]</p>
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		<title>By: T=Machine &#187; GDC 2010: I (probably) won&#8217;t see you there</title>
		<link>http://t-machine.org/index.php/2009/09/20/agdc-2009-killing-the-sacred-cows-of-mmo-technology/comment-page-1/#comment-3182</link>
		<dc:creator>T=Machine &#187; GDC 2010: I (probably) won&#8217;t see you there</dc:creator>
		<pubDate>Thu, 08 Oct 2009 12:05:28 +0000</pubDate>
		<guid isPermaLink="false">http://t-machine.org/?p=667#comment-3182</guid>
		<description>[...] month, I ran a novel panel session at Austin GDC, which was well-attended and (apparently) [...]</description>
		<content:encoded><![CDATA[<p>[...] month, I ran a novel panel session at Austin GDC, which was well-attended and (apparently) [...]</p>
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		<title>By: Matthew Weigel</title>
		<link>http://t-machine.org/index.php/2009/09/20/agdc-2009-killing-the-sacred-cows-of-mmo-technology/comment-page-1/#comment-3165</link>
		<dc:creator>Matthew Weigel</dc:creator>
		<pubDate>Tue, 22 Sep 2009 05:27:20 +0000</pubDate>
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		<description>CaesarsGhost: Here&#039;s one.

Windows management has continued to evolve in the direction of direct, at-the-desk interaction. Remote Windows administration &quot;works,&quot; but is flaky beyond belief - it is predicated on either something like RDP (which is just awful over high latency connections), or third-party software you pay through the nose (again) for.

Linux is simply better at being a remotely-managed server. A crappy network is fine; all of the software required is free, included, and widely understood. It provides better-understood and simpler (that is, harder to screw up) security model that can help mitigate the risks that all server software development has to live with.

This doesn&#039;t matter until your game is live (including alpha and beta testing), so naturally you have to balance this against the value mentioned in the slides of ease of development when everything is on your machine; but lots of technical decisions have to be made with balances like that in mind, and I think simply ignoring half the equation is a huge mistake.</description>
		<content:encoded><![CDATA[<p>CaesarsGhost: Here&#8217;s one.</p>
<p>Windows management has continued to evolve in the direction of direct, at-the-desk interaction. Remote Windows administration &#8220;works,&#8221; but is flaky beyond belief &#8211; it is predicated on either something like RDP (which is just awful over high latency connections), or third-party software you pay through the nose (again) for.</p>
<p>Linux is simply better at being a remotely-managed server. A crappy network is fine; all of the software required is free, included, and widely understood. It provides better-understood and simpler (that is, harder to screw up) security model that can help mitigate the risks that all server software development has to live with.</p>
<p>This doesn&#8217;t matter until your game is live (including alpha and beta testing), so naturally you have to balance this against the value mentioned in the slides of ease of development when everything is on your machine; but lots of technical decisions have to be made with balances like that in mind, and I think simply ignoring half the equation is a huge mistake.</p>
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		<title>By: CaesarsGhost</title>
		<link>http://t-machine.org/index.php/2009/09/20/agdc-2009-killing-the-sacred-cows-of-mmo-technology/comment-page-1/#comment-3162</link>
		<dc:creator>CaesarsGhost</dc:creator>
		<pubDate>Sun, 20 Sep 2009 14:17:29 +0000</pubDate>
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		<description>I don&#039;t think I saw one comment supporting the use of Linux for a server...

And I don&#039;t think I noticed one comment/topic about the growth of OSX in the consumer market...</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think I saw one comment supporting the use of Linux for a server&#8230;</p>
<p>And I don&#8217;t think I noticed one comment/topic about the growth of OSX in the consumer market&#8230;</p>
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