October 30th, 2009 by adam
The problem It’s a great piece of openness to put your bug lists in the public domain. It makes it easier for your customers and partners to make decisions that save you time because they can see what’s coming and when (and save you money in reduced support requests). It saves you money in that [...]
October 29th, 2009 by adam
There’s a major bug in Firefox (allthough I left at “normal” severity, leave it to the maintainers to judge) that’s been around since Version 2.0 (maybe earlier). I’m *pretty* sure that Mozilla (i.e. precursor to Firefox) did not have this bug. It’s been bugging me for years, and I’ve seen lots of people complain about [...]
October 29th, 2009 by adam
EDIT: the fix that worked for most (not all) people on the internet … doesn’t work for me. Even with reboot. I have no idea how to fix this now :(. Look what they’ve done to the latest release of Eclipse: (old version at top – rendering CORRECTLY on high-res monitor; new version below – [...]
October 26th, 2009 by adam
(Start by reading Entity Systems are the Future of MMOs Part 1) It’s been a long time since my last post on this topic. Last year, I stopped working for a big MMO publisher, and since then I’ve been having fun doing MMO Consultancy (helping other teams write their games), and iPhone development (learning how [...]
October 25th, 2009 by adam
(because I googled it, and on the first page of hits I couldn’t find any copy/pasteable source for this common problem, here’s an answer with (poor) public domain source code)
October 14th, 2009 by adam
Intro This is NOT a perfect way of doing static libs on iPhone; however, it does work – I’ve used it in iPhone apps that are on the App Store right now – and I’ve been sitting on this post for over a month, improving it, tweaking it. It’s not perfect, but I think it’s [...]
October 13th, 2009 by adam
I’ve now deployed iPhone static libraries in two (live) applications, and numerous updates. This is a process that is seemingly (*) 90% undocumented by Apple, despite being (IMHO) absolutely essential for any professional iPhone developer. [(*) - if there's docs, then I've not found it in over 6 months of googling, searching Xcode doc libraries, [...]
October 13th, 2009 by adam
Let’s get this straight: if we judge him solely by output (games), then he is not a genius – he’s lazy. Everyone knows the 1% inspiration/99% perspiration quote, and – looking at the last shipped title – IMHO it’s inexcusable to ship crap and pretend it’s OK. You can’t just abrogate responsibility once you stick [...]
October 9th, 2009 by adam
Tim Schafer recently posted scans of his rejection letters over the years from various tech and games companies he applied to. There’s one from Atari, one from Hewlett Packard – and, eventually, his acceptance letter from Lucasfilm / Lucasarts. But far, far more important to this post is the cover-letter that Tim sent to Lucasfilm [...]
October 8th, 2009 by adam
Last month, I ran a novel panel session at Austin GDC, which was well-attended and (apparently) well-liked. I came up with the format myself, very different from normal panels, and spent a couple of months fleshing it out with the panellists, discussing different ways we could improve on it, different approaches, etc. I made a [...]