I was too busy to post at the time, but Apple recently approved an update to my first ever iPhone app [iTunes Store link].
I’m using this app as a personal experiment in designing educational and learning games. Unfortunately, this update took something like 4 months to get through submission (rejected twice, first time for a missing “cancel” button, second time for using private APIs) … so it’s been hugely delayed.
Last year, I spent a lot of time investigating a new idea for a startup that would make online games used solely for education. This is a clone of one of the demo games we made as part of the investor presentation.
The “experimental” part is that I’ve been trying out different variations on the social and online aspects. Most of that is missing in the current version – to get it through submission, I ended up ripping out most of it.
But now that it’s been accepted, I’ll be updating it a lot more, gradually adding features back in (e.g. Facebook integration, which I originally had working a month before Facebook Connect went live).
By the way … For the record, although the app is a paid one, and I’ve made a bunch of apps since, I’ve never earned a penny from this first one – it’s never hit the minimum threshold of payments (approx $250) before Apple actually pays you.