<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Farewell, Metaplace</title>
	<atom:link href="http://t-machine.org/index.php/2009/12/24/farewell-metaplace/feed/" rel="self" type="application/rss+xml" />
	<link>http://t-machine.org/index.php/2009/12/24/farewell-metaplace/</link>
	<description>Internet Gaming, Computer Games, Technology, MMO, and Web 2.0</description>
	<lastBuildDate>Sun, 05 Sep 2010 20:30:54 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: Craig Timpany</title>
		<link>http://t-machine.org/index.php/2009/12/24/farewell-metaplace/comment-page-1/#comment-3994</link>
		<dc:creator>Craig Timpany</dc:creator>
		<pubDate>Mon, 18 Jan 2010 07:37:42 +0000</pubDate>
		<guid isPermaLink="false">http://t-machine.org/?p=782#comment-3994</guid>
		<description>Yeah, I had that reaction to the client as well. &quot;Surely AS3 is faster than this?&quot;

I&#039;d love to read a technical postmortem of metaplace. No doubt there are a lot of difficulties in a user-editable MMO that aren&#039;t obvious until you try building one.</description>
		<content:encoded><![CDATA[<p>Yeah, I had that reaction to the client as well. &#8220;Surely AS3 is faster than this?&#8221;</p>
<p>I&#8217;d love to read a technical postmortem of metaplace. No doubt there are a lot of difficulties in a user-editable MMO that aren&#8217;t obvious until you try building one.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LunarRaid</title>
		<link>http://t-machine.org/index.php/2009/12/24/farewell-metaplace/comment-page-1/#comment-3697</link>
		<dc:creator>LunarRaid</dc:creator>
		<pubDate>Wed, 30 Dec 2009 03:19:47 +0000</pubDate>
		<guid isPermaLink="false">http://t-machine.org/?p=782#comment-3697</guid>
		<description>Am I the only person here who disagrees with about 90% of this article?</description>
		<content:encoded><![CDATA[<p>Am I the only person here who disagrees with about 90% of this article?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew Crystall</title>
		<link>http://t-machine.org/index.php/2009/12/24/farewell-metaplace/comment-page-1/#comment-3680</link>
		<dc:creator>Andrew Crystall</dc:creator>
		<pubDate>Mon, 28 Dec 2009 11:18:03 +0000</pubDate>
		<guid isPermaLink="false">http://t-machine.org/?p=782#comment-3680</guid>
		<description>Yes, I had hopes as well - honestly, I&#039;ve always wondered what would of happened if you&#039;d of had an store where you could of sold NWN1 modules you made.

Ah well, next time I guess.</description>
		<content:encoded><![CDATA[<p>Yes, I had hopes as well &#8211; honestly, I&#8217;ve always wondered what would of happened if you&#8217;d of had an store where you could of sold NWN1 modules you made.</p>
<p>Ah well, next time I guess.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dave</title>
		<link>http://t-machine.org/index.php/2009/12/24/farewell-metaplace/comment-page-1/#comment-3672</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Sun, 27 Dec 2009 09:38:51 +0000</pubDate>
		<guid isPermaLink="false">http://t-machine.org/?p=782#comment-3672</guid>
		<description>It was a shame, I had some high hopes for metaplace originally but even as a professional games developer I found their API confusing and the docs were very poor. 

They definitely had the right ideas - create a marketplace where scripters can provide modules for non-scripters and artists can provide assets for non-artists; am open protocol so that people could create their own clients etc. But sadly they never quite got the execution right.

Sounds like the are not quite dead yet though, I wonder where they are going now? My guess is white-label virtual-worlds/games for corporate sponsors. A little sad, but where the money is I should think.</description>
		<content:encoded><![CDATA[<p>It was a shame, I had some high hopes for metaplace originally but even as a professional games developer I found their API confusing and the docs were very poor. </p>
<p>They definitely had the right ideas &#8211; create a marketplace where scripters can provide modules for non-scripters and artists can provide assets for non-artists; am open protocol so that people could create their own clients etc. But sadly they never quite got the execution right.</p>
<p>Sounds like the are not quite dead yet though, I wonder where they are going now? My guess is white-label virtual-worlds/games for corporate sponsors. A little sad, but where the money is I should think.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steven Davis</title>
		<link>http://t-machine.org/index.php/2009/12/24/farewell-metaplace/comment-page-1/#comment-3652</link>
		<dc:creator>Steven Davis</dc:creator>
		<pubDate>Thu, 24 Dec 2009 18:29:27 +0000</pubDate>
		<guid isPermaLink="false">http://t-machine.org/?p=782#comment-3652</guid>
		<description>I would add as a downside - no clear business model for content creators or way for third parties to reliably tap the infrastructure.</description>
		<content:encoded><![CDATA[<p>I would add as a downside &#8211; no clear business model for content creators or way for third parties to reliably tap the infrastructure.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
