January 26th, 2010 by adam

Google is giving away free Nexus One handsets to mobile developers attending the GDC this year Google is not a games company; Google has never shown any interest in the $75 billion (roughly) games industry. Suprising? Not really … $75 billion *for the entire industry* is smaller than some individual companies in other sectors (e.g. [...]

January 26th, 2010 by adam

(…or else forgo it) (EDIT: To be clear: Piracy isn’t theft, but it certainly is illegal. Please do not misconstrue: I do not condone piracy; this post is a lament at the extent to which the retail industries encourage or coerce consumers to pirate content. I am still looking for a legal way to buy [...]

January 26th, 2010 by adam

Last night, I went to the Houses of Parliament for the first time, for a panel session on Video Games, organized by one of our MP’s, Tom Watson. Walking through the enormous medieval Westminster Hall (stone floor, stone walls, massive oak timbered ceiling) en route was a bit surreal, and thankfully the event was small [...]

January 18th, 2010 by adam

What’s a browser MMO? Today, not 5 years ago? In the previous post I poked Earth Eternal for claiming to be the “*REAL* MMO for your browser”, and disappointing on that front (although it could be awesome on all other fronts). I finished with: So … EE may be a great game … and it [...]

January 18th, 2010 by adam

It’s a REALLY short review (but bear with me on this): they wouldn’t allow me to play. That came as a major shock. I didn’t set out to write about EE, I just wanted to have a look for myself, but this changed my mind. I’m probably not the target audience anyway, so take this [...]

January 14th, 2010 by adam

(if you haven’t read the main post explaining this, read this first) Submission Author: Chris Locher (calocher at gmail.com) Title: “Net Quest: The Search for the win” Word count: 500 words

January 11th, 2010 by adam

In general, it seems that most entrants to game-design-competitions could get huge benefit from just a small amount of fairly simple advice and feedback. I’ve been a judge on several game-design competitions. I’ve seen a lot of recurring mistakes and successes, and I’d like to see less of the former, more of the latter. I’m [...]

January 11th, 2010 by adam

In a few months time, I’ll be in Austin, TX, sitting on a panel at SXSW … judging people’s ideas for new computer games. I’m going to make an offer here, now, to help people entering future competitions (FYI: it’s too late for SXSW 2010). This is the fourth time I’ve been a reviewer or [...]