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computer games design games design web 2.0

2010 and the Browser MMO

What’s a browser MMO? Today, not 5 years ago?

In the previous post I poked Earth Eternal for claiming to be the “*REAL* MMO for your browser”, and disappointing on that front (although it could be awesome on all other fronts). I finished with:

So … EE may be a great game … and it may be launchable from within a browser … but it’s a long way from a poster-child for browser-based MMOs. It’s still fighting the browser as much as it’s complementing it.

It’s 2010. I know a lot of people in the industry still haven’t accepted even the concept of a “browser-based” MMO, let alone realise where they’ve got to now.

I’m not in the loop on this stuff any more, but it set me to wondering what I’d be chasing if I weren’t doing iPhone exclusively right now.

What about you? Are you fighting the browser?

The Executive’s impression

Game developers aren’t stupid. Executives aren’t clueless. But some are.

In the minds of those who make games but “don’t do” browser games on principle, I’ve found “a browser MMO” often means some or all of:

  1. A text-only game running off a single Perl webpage, where each action causes the whole page to be refreshed.
  2. Non-real-time interaction (because, you know … web-servers aren’t powerful enough to run anything in real-time)
  3. High-latency, jerky, shallow movement of characters and objects
  4. Weak 3D graphics – 5 years or more behind the curve of Console graphics
  5. Fat client downloads that “no-one” can be bothered to wait for, and would be better-off distributed on a DVD

What’s reality? Well, here’s a few observations…

Drop-dead gorgeous graphics … are the norm

For a look at today, go browse some of the Unity demos. Unity is *not* the “best” 3D engine, the fastest, the best language – but it’s nicely balanced towards ease of adoption. It’s very easy for new developers to get into. And so it’s setting a very achievable base standard that’s higher than many people would believe. With anyone able to produce 3D to this level, and embed it in the browser almost as an afterthought, the use of plugins becomes a new landscape.

Right now, crappy Flash MMO’s are still re-treading the ground of Dragon Fable (which is coming up to it’s 4th birthday) et al – albeit that’s now the “standard” and there is better and better appearing. But just as it only took a few games to adopt this approach and show how good it could look, widespread adoption of Unity, and a few high-profile innovative products, will drag forwards the rest of us.

(by “us” I don’t mean professional developers, I mean primarily the amateur and semi-pro teams who don’t yet work for a living – the students etc)

2 years ago I wouldn’t have thought it would be necessary to say this (I assumed that FB would have kicked everyone’s butts) but maybe it’s still relevant: going forwards, I suspect “browser MMOs” still need to be a lot more “browser” and a lot less “traditional MMO” if they wish to stand out.

The facebook question

Browser MMO, huh? So … Why is there no option to use Facebook Connect to login? In 2010, I think that’s what browser-MMO probably means to most people: “it works from Facebook”.

The massive, fundamental changes to Facebook that are coming in this year may push a lot of content-providers off FB, and back to the web – but users will continue to demand single-sign-on access, and shared access to friends lists. This already works, off-site, thanks to Facebook Connect (both for websites and for other hardware platforms, e.g. iPhone).

I may be completely wrong, but my suspicion is that many developers still want to “use Facebook”, by which they mean:

“use (the large number of accounts on) Facebook (to get lots of users in our game without having to do so much advertising)”.

…while (again, merely a suspicion) users want their games to “use Facebook”, by which they mean:

“use (the apps, data, and list of friends I already have on) Facebook (to reduce the effort I go through to play the game)”

The problem here is the developer is chasing more signups, and the user is chasing ease-of-access. IMHO, the FB changes are going to cut off most of the former, leaving the question: who will do best at fulfilling the latter?

The Glottal-Stops and Square Pegs of User Experience

When people surf to your MMO direct from the Web, do they get a feeling akin to the glottal-stop? Do they feel like they mentally “stumbled”, as the paradigms and user-interface go through a sudden change?

Embedded within an ordinary web-browser, does your MMO look like a square peg forced into a round hole?

The effects are subtle, but they decrease virality, decrease engagement. The effects are tiny, but with millions of web-users out there, they can be cumulative. Each time a user experiences this, you marginally shrink your maximum user-base, and you push your conversion rate down.

Why was I so shocked that Earth Eternal is (silently) Windows-only? (as is/was Free Realms, for that matter)

Well, largely because it reminded me of years ago, when you’d occasionally go to a website only to see:

“This site is only valid in Internet Explorer; you are not running that browser, so you are seeing this special page instead of the site. Please download IE now and then come back.” (or Netscape, or “desktop, but you are using a mobile phone”, etc)

History suggests that this is not a viable strategy when you’re fighting it out on the web…

I’ll know it when I see it

I’m waiting for one feature in a major MMO. I’ve seen it in a few “amateur” MMOs, and you get it on Facebook apps etc. It’s a fundamental expectation from the Web, and it is incredibly powerful:

Each piece of interesting content is *named* … it has a unique URL … so that I can directly tweet places, events, people, and things. I can bookmark conversations I’ve had. I can archive, I can cite, save, and return.

Bonus points for incorporating a bit.ly service in the client, so I can literally copy/paste direct into twitter

I’m hoping it’s out there already, and I just haven’t spotted it yet. When it comes, someone let me know; until then, I’ll be spending more time in flash games, and less in mainstream MMO’s. I prefer my gaming to be Web-compatible, thanks…

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Earth Eternal: Short Review

It’s a REALLY short review (but bear with me on this): they wouldn’t allow me to play.

That came as a major shock. I didn’t set out to write about EE, I just wanted to have a look for myself, but this changed my mind. I’m probably not the target audience anyway, so take this with salt, but IMHO it raises some interesting points.

Alpha is the new closed-beta; closed beta is the new beta; beta is the new launch

The game is officially in Beta, I believe. Is that an excuse for what follows?

IMHO and IME: No. Within the context of “MMO’s”, and especially in the context of the web (look at the various Google products that are technically still in beta), you can no longer hide behind that as you once could.

I did experience a few small parts of the EE experience along the way, so here they are:

  1. You are not allowed to play the game straight-off; you are required to provide personal info etc before even being shown a screenshot of the game, let alone running the game itself
  2. Copy/Paste is disabled in the registration form. It works for the “name” field, but not for the email and password fields.
  3. My main email address is on a domain name that “Email provider is not supported, try another email address.”

(in desperation, I tried bugmenot.com, but unfortunately Sparkplay has already deleted the only account on there)

For any mainstream PC MMO you’d call this a bizarre over-reaction on my part (most of them would already have taken my credit-card number, so few people will stop to quibble about email address issues). But this isn’t one of those games…

“Finally, a real MMO for your browser”

(that’s the Earth Eternal tagline)

O, RLY?

Let’s get this straight. 15 years after the web became popular, you’re telling me that “the browser-experience” is:

  1. It’s Windows-only (!!!) [BTW: despite *already knowing* that I’m running a Mac, they take your personal info *before* telling you this]
  2. I’m not allowed to try the product before I use it
  3. I’m not allowed to use an email address of my choice, I have to use one that the website-ownser “approves” of
  4. The website-owner specifically writes code to disable basic features of my web browser

In a world of Kongregate – where I can play several MMO’s *right now*, on any computer, some of them with no signup – you’ve got to be kidding me.

I’ve known Matt for years, and I’ve watched with interest the trajectory of Achaea / IRE / Sparkplay. It’s been an interesting journey, from the years of declaring that 3D graphics were great but unnecessary for commercial viability (with his own Achaea the poster-child), to today’s VC-funded 3D MMO.

There’s an irony there, especially if you dig out Matt’s frequent public statements on 3D games in the past – but in context it all makes sense. I mention it pre-emptively, so I can knock it down :). Yes, Matt said such things – but at the time he also actively proved that you could make a living off non-3D games. He showed that with controlled budgets, intelligent business models, and controlled scope … it worked. It was small revenues, small profits, but it was profitable. Many of the lessons that he shared have been picked up over the years and re-used by 3D games in the race to drive down their own costs, and adopt more competitive business models.

So … I don’t care about the change in stance (hey, the world has changed a lot in that time), but … I do care that someone who taught so many people how to avoid the high-barrier-to-entry business models manages to shut me out of playing his first graphical MMO.

Compare and contrast…

I’ve already mentioned Kongregate. The vast majority of games there require no login, including some small (but grind-tastic) MMOs. The most recent substantial MMO to appear on there *does* require that you already have a Kong account, sadly. (Although, incidentally, if you install the Kong Facebook app, it silently creates an invisible account + logs you in, so it’s possible you’d play that MMO without ever knowingly creating an account)

I suspect that Sherwood still doesn’t require reg – when I used to play, it certainly didn’t, and IIRC from conversations with Gene, this was something he actively chose to retain. Ironically, I couldn’t double-check this: Adobe’s current installer for Shockwave has a chunk of badly written code that attempts to shutdown “all web browsers” before it will run – even if I’m only installing in one of the browsers.

So … EE may be a great game … and it may be launchable from within a browser … but it’s still fighting the browser as much as complementing it.