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	<title>Comments on: 2010 and the Browser MMO</title>
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	<link>http://t-machine.org/index.php/2010/01/18/2010-and-the-browser-mmo/</link>
	<description>Internet Gaming, Computer Games, Technology, MMO, and Web 2.0</description>
	<lastBuildDate>Sun, 05 Sep 2010 20:30:54 +0000</lastBuildDate>
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		<title>By: Exploring the world Golemizer has never been so easy! &#171; Over00</title>
		<link>http://t-machine.org/index.php/2010/01/18/2010-and-the-browser-mmo/comment-page-1/#comment-4244</link>
		<dc:creator>Exploring the world Golemizer has never been so easy! &#171; Over00</dc:creator>
		<pubDate>Sun, 07 Feb 2010 17:57:05 +0000</pubDate>
		<guid isPermaLink="false">http://t-machine.org/?p=794#comment-4244</guid>
		<description>[...] The idea came from a blog post I read here: http://t-machine.org/index.php/2010/01/18/2010-and-the-browser-mmo/ [...]</description>
		<content:encoded><![CDATA[<p>[...] The idea came from a blog post I read here: <a href="http://t-machine.org/index.php/2010/01/18/2010-and-the-browser-mmo/"  rel="nofollow">http://t-machine.org/index.php/2010/01/18/2010-and-the-browser-mmo/</a> [...]</p>
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		<title>By: Adam</title>
		<link>http://t-machine.org/index.php/2010/01/18/2010-and-the-browser-mmo/comment-page-1/#comment-4129</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Sat, 23 Jan 2010 16:38:46 +0000</pubDate>
		<guid isPermaLink="false">http://t-machine.org/?p=794#comment-4129</guid>
		<description>@Jurie

No, I hadn&#039;t - but thanks for that. It&#039;s an interesting game, and quite fun.

But ... it&#039;s not (IMHO) a Twitter game.

I&#039;ve been plotting a real Twitter game recently with a friend, and I&#039;ve been very disappointed by waht&#039;s out there. A lot of it is just excuses for spam, and even the &quot;quality&quot; stuff like fallenlondon is really only using Twitter as a spam-channel, not as part of the game - which I think is sad.</description>
		<content:encoded><![CDATA[<p>@Jurie</p>
<p>No, I hadn&#8217;t &#8211; but thanks for that. It&#8217;s an interesting game, and quite fun.</p>
<p>But &#8230; it&#8217;s not (IMHO) a Twitter game.</p>
<p>I&#8217;ve been plotting a real Twitter game recently with a friend, and I&#8217;ve been very disappointed by waht&#8217;s out there. A lot of it is just excuses for spam, and even the &#8220;quality&#8221; stuff like fallenlondon is really only using Twitter as a spam-channel, not as part of the game &#8211; which I think is sad.</p>
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	<item>
		<title>By: Steven Davis</title>
		<link>http://t-machine.org/index.php/2010/01/18/2010-and-the-browser-mmo/comment-page-1/#comment-4035</link>
		<dc:creator>Steven Davis</dc:creator>
		<pubDate>Wed, 20 Jan 2010 17:34:35 +0000</pubDate>
		<guid isPermaLink="false">http://t-machine.org/?p=794#comment-4035</guid>
		<description>Adam -

Have you seen any data on market penetration for Unity&#039;s plugin? After all, Daniel James @ Three Rings went away from Java and towards Flash because of the loss of users due to &quot;click to install&quot;... a very important factor for any browser game.</description>
		<content:encoded><![CDATA[<p>Adam -</p>
<p>Have you seen any data on market penetration for Unity&#8217;s plugin? After all, Daniel James @ Three Rings went away from Java and towards Flash because of the loss of users due to &#8220;click to install&#8221;&#8230; a very important factor for any browser game.</p>
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		<title>By: Lutz Winter</title>
		<link>http://t-machine.org/index.php/2010/01/18/2010-and-the-browser-mmo/comment-page-1/#comment-4033</link>
		<dc:creator>Lutz Winter</dc:creator>
		<pubDate>Wed, 20 Jan 2010 17:12:31 +0000</pubDate>
		<guid isPermaLink="false">http://t-machine.org/?p=794#comment-4033</guid>
		<description>Hi Adam,
providing a permalink for in-game-objects and characters is one of the key-features of our upcoming MMO Coobico, we&#039;re still working on an alpha-version, though, and will still take some time. Actually, we are currently evaluating to switch from Flash to Unity since Flash is just not powerful to render competitive, contemporary 3D-graphics.

I have reiterated on your article at our development-blog at coobico.com -- I am making the point that your thoughts actually apply to *every* serious browser-game: with the advent of new browser-plug-ins like Unity and others, the bar for good-looking browser-game-graphics is raised dramatically. The more people playing such 3D-games, or using services like Gaikai and OnLive during he next years, the higher the expectation will be how a &quot;good-looking&quot; browser-game should look like.  

Cheers,
Lutz Winter</description>
		<content:encoded><![CDATA[<p>Hi Adam,<br />
providing a permalink for in-game-objects and characters is one of the key-features of our upcoming MMO Coobico, we&#8217;re still working on an alpha-version, though, and will still take some time. Actually, we are currently evaluating to switch from Flash to Unity since Flash is just not powerful to render competitive, contemporary 3D-graphics.</p>
<p>I have reiterated on your article at our development-blog at coobico.com &#8212; I am making the point that your thoughts actually apply to *every* serious browser-game: with the advent of new browser-plug-ins like Unity and others, the bar for good-looking browser-game-graphics is raised dramatically. The more people playing such 3D-games, or using services like Gaikai and OnLive during he next years, the higher the expectation will be how a &#8220;good-looking&#8221; browser-game should look like.  </p>
<p>Cheers,<br />
Lutz Winter</p>
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	<item>
		<title>By: Linking In &#187; Quantum Leap for Browser-Games</title>
		<link>http://t-machine.org/index.php/2010/01/18/2010-and-the-browser-mmo/comment-page-1/#comment-4032</link>
		<dc:creator>Linking In &#187; Quantum Leap for Browser-Games</dc:creator>
		<pubDate>Wed, 20 Jan 2010 17:09:56 +0000</pubDate>
		<guid isPermaLink="false">http://t-machine.org/?p=794#comment-4032</guid>
		<description>[...] Martin has posted an interesting Article called &#8220;2010 and the Browser MMO&#8221; at his blog T-Machine, essentially raising the question, how a contemporary browser MMO should look and feel like: [...]</description>
		<content:encoded><![CDATA[<p>[...] Martin has posted an interesting Article called &#8220;2010 and the Browser MMO&#8221; at his blog T-Machine, essentially raising the question, how a contemporary browser MMO should look and feel like: [...]</p>
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	<item>
		<title>By: Jurie</title>
		<link>http://t-machine.org/index.php/2010/01/18/2010-and-the-browser-mmo/comment-page-1/#comment-4016</link>
		<dc:creator>Jurie</dc:creator>
		<pubDate>Tue, 19 Jan 2010 19:06:33 +0000</pubDate>
		<guid isPermaLink="false">http://t-machine.org/?p=794#comment-4016</guid>
		<description>Interesting blog post, I&#039;d love to hear more on this. (God, I sound like spam.)

Have you looked at www.fallenlondon.com? First &quot;Twitter game&quot; / pure HTML game I&#039;ve played for more than 30 seconds or so. It&#039;s nice, and it uses the medium well IMO.</description>
		<content:encoded><![CDATA[<p>Interesting blog post, I&#8217;d love to hear more on this. (God, I sound like spam.)</p>
<p>Have you looked at <a href="http://www.fallenlondon.com?" onclick="javascript:pageTracker._trackPageview('/outbound/comment/http://www.fallenlondon.com?');" rel="nofollow">http://www.fallenlondon.com?</a> First &#8220;Twitter game&#8221; / pure HTML game I&#8217;ve played for more than 30 seconds or so. It&#8217;s nice, and it uses the medium well IMO.</p>
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