June 25th, 2010 by adam
This post shows how to fix one of the biggest time-wasting aspects of Xcode: the default project. Every time you start writing a new app, you first typically waste 15-30 minutes “un-****ing” Apple’s defaults. The defaults are terrible. e.g. they are effectively unusable with Apple’s own SVN integration (Apple clearly doesn’t use SVN internally), unless [...]
June 15th, 2010 by adam
If your startup sells stuff via the internet (you have an online product, service, web-app, etc), this may be the single most important thing to get right (assuming your core idea, team, etc has inherent merit). And yet so many companies spend so much money doing it so wrong. Why are modern software companies so [...]
June 13th, 2010 by adam
From one of those strange wending web-browsing sessions that started as innocent “work-related research” and ended up following the history of CDC… IBM, 1964: How is it that this tiny company of 34 people —including the janitor — can be beating us when we have thousands of people? …to which Cray reportedly quipped: You just [...]
June 11th, 2010 by adam
Some people are telling me I should just let it go, but honestly I just can’t do that. I’d rather quit. (As they say: It’s funny, becaus it’s true. If you develop for Apple platforms, that eloquently sums up how Apple (currently) appears to everyone they partner with: a childish, passive-aggressive approach to everything)
June 7th, 2010 by adam
Apple added some of the earliest, best *hardware* support for mouse and trackpad gestures (2-finger swipes, pinch/zoom, etc), but has been very slow to add support for gestures to their *software*. Out of the box, OS X can do almost nothing with them. Previously, I’d used the quick-n-dirty-but-it-works “MultiClutch” app to make OS X much [...]