Recently I had reason to contact a bunch of UK games studios. I thought the hard bit would be to find the names of all those out there. Actually, the hardest part was navigating their websites to do the outrageous thing of daring to send them an email… Here’s a […]
Monthly Archives: May 2011
…fill out this form, please (it’s auto-filling a spreadsheet for me that has everyone’s contact details + key info): https://spreadsheets.google.com/spreadsheet/viewform?hl=en_US&formkey=dFJYbEFNcjdQNmVyUE1TaUNKaGduU0E6MQ#gid=0 NB: I won’t be making this form public, although it might be interesting just to list-out all the names + websites at the end. I’m gathering this info to help […]
This is cool – a great use of Google’s tech, a great example of what it *really* means to drag Online Games and MMO’s out of the stone-age of “do what Diablo did, but with more people on screen”. Sadly, it doesn’t quite work – none of the stereographic projection […]
If you’re an MMO designer, and you *still* don’t grok the griefer-mindset, or you somehow hope/believe that “one day, there will be no griefers”, then maybe this RPS interview with the always-fun-to-watch Goonswarm will help you: MT: We are griefers. If nothing is going to happen then we’re going to […]
Great writeup in PCGamer about GameCamp4, especially if you’re unfamiliar with the feel of an unconference (and google the term if you want to know more). The first unconference I went to, the very first session … the speaker clearly didn’t know what he/she was talking about. They mouthed a […]
This list is WRONG (and it’s on the Internet) …and here’s your chance to challenge it. This was written in a frantic half-hour with 30-odd people with many different ideas and suggestions. My role was to shepherd the opinions towards a concrete list of 10. There *was* a specific agenda/aim […]
Relatively new. I had a brief look, seems to be a fair number of “entry-level” art jobs, as well as standard full-time roles: http://jobs.conceptart.org/
One of those things that most business people don’t talk about unless prodded. I’m not sure why, but I assume it’s one aspect of the fear “don’t burn any bridges; don’t let anyone think you can be nasty; don’t let anyone see you’re human”. None of which are healthy, long-term […]
(From an aside by one of LinkedIn’s founding team (interesting blog post on what it was like raising the first Series A funding for LI)) This is one of the hardest things for “old style” European VC firms and Angels to get their heads around, IME. And it’s entirely true, […]
Most “gamification” achievements I couldn’t care less about (and this is the Dirty Secret of gamification – most consumers don’t care), … but this is one of the few that I do: (and I post this in the full knowledge that it’s possible to game (i.e. cheat) your way to […]
IMHO, there are two types of outsourcing in the games industry; one type is much easier for the outsource company to get off the ground, and is therefore much much more common. Two types… Type 1: lowest-hanging fruit Signs: …”we delivered EXACTLY your spec – including the bits we knew […]
…because Apple hates giving customer support, and buried this address deep in their website, in a tiny font where it’s almost impossible to find: contactus.uk@euro.apple.com …and they just screwed-up an order we’d made, but all their emails were sent from fake Apple email addresses (“You have replied to a confirmation-only […]
Apple UK continues to show that they don’t have a clue how to operate a retail operation. We’ve got an app that’s demoing today and tomorrow, and it would help if I had an extra iPhone4 to run it on. So, I try to buy one from the local Apple […]
Here’s an excellent idea: use Kinect to display clothes on people in real-time, inside a fashion retail shop: http://ar-door.com/2011/05/virtualnaya-primerochnaya-dlya-topshop/?lang=en (Scrub to 0:25 – first 30 seconds is moronic marketing-person bumf) This has huge potential: Much much faster than browsing – potential for more positive purchase decisions in less time Less […]