Just don’t use it, whatever you do. It’s hopelessly buggy, it is the worst possible git client you could use. And … for the third time, it just corrupted a git repository. This time I know it wasn’t user-error, it was just SmartGit. Totally unforgivable.
Yearly Archives: 2011
This (“NESTA: Investing in Video Games”) was last month, but I’ve been too busy to write it up till now. The most interesting things that I noticed at the event: Index is interested in spending SEED money on games companies [Ben Holmes] Index can now “write cheques” up to $1m […]
If you’re interested in using an ES on indie projects, and you’re craving concrete examples, you might want to look at the comments (page 1 and page 2) on Mythruna: “Since this is a developers forum, I’ll describe a little bit about what went on behind the scenes. During the […]
Even with version 4, the epic 5-year-old bug that makes Firefox unusable on Mac with any page that uses fancy forms like TinyMCE (these days: an awful lot of them) is still unfixed: “We’re going to have to back out the core fix to this bug because of bug 620906.” […]
If that’s what you *think* just happened, then check this: Settings App ..Mail, Calendar, etc ….your Gmail account ……the “Notes” slider; is is set to “off”? If so, flip it to ON, find a working wifi / 3G signal, and your documents will miraculously re-appear. For most people, there is […]
Minecraft is great. But it has one major problem: the narrative of each world is destroyed as it is created. Unless you work hard to do otherwise, the history of your relationship with the world is lost very rapidly. There’s no strata, no wearing, no signs of your involvement – […]
The focus is on facebook pages that drive commerce – which I assume means: revenue – somehow. A handy list for anyone looking for corporate FB examples: http://econsultancy.com/uk/blog/7540-101-f-commerce-examples That link is tenuous in many cases (how does “running a competition” drive revenue?), but no more so than a lot of […]
I’ve been working on a new Scrum client for ScrumManagers, Scrum Teams, and Product Owners. We’re ready for Alpha testing now – it’s simple, fast, and a bit ugly … but we’re using it for very simple projects already. If your team uses Scrum, and you’d be interested in trying […]
UPDATE: I’ve had a followup email from them that suggests it’s legit, and we were just mis-targetted (I’d guess they’re using a call-list they got from somewhere that’s not great on its filtering). Strange email exchange this morning: Subject: contact [sic – no capitalization, no sentence] Could you kindly supply […]
There were a few games that came up in the 10 games you should have played session at GameCamp which I’d never heard of / played. One of these was SpaceChem – sounded interesting (the 5-second description was something like “great game which teaches you how to do real Chemistry”). […]
Normally, I don’t allow “guest posts”, but I’m making an exception for my “10 Games You Should Have Played” series. I’ve been asking other games-industry people to write up their own lists + explanations, and that’s not always compatible with their personal/work/etc blog. When that happens, I’m happy to post […]
Recently I had reason to contact a bunch of UK games studios. I thought the hard bit would be to find the names of all those out there. Actually, the hardest part was navigating their websites to do the outrageous thing of daring to send them an email… Here’s a […]
…fill out this form, please (it’s auto-filling a spreadsheet for me that has everyone’s contact details + key info): https://spreadsheets.google.com/spreadsheet/viewform?hl=en_US&formkey=dFJYbEFNcjdQNmVyUE1TaUNKaGduU0E6MQ#gid=0 NB: I won’t be making this form public, although it might be interesting just to list-out all the names + websites at the end. I’m gathering this info to help […]
This is cool – a great use of Google’s tech, a great example of what it *really* means to drag Online Games and MMO’s out of the stone-age of “do what Diablo did, but with more people on screen”. Sadly, it doesn’t quite work – none of the stereographic projection […]
If you’re an MMO designer, and you *still* don’t grok the griefer-mindset, or you somehow hope/believe that “one day, there will be no griefers”, then maybe this RPS interview with the always-fun-to-watch Goonswarm will help you: MT: We are griefers. If nothing is going to happen then we’re going to […]
Great writeup in PCGamer about GameCamp4, especially if you’re unfamiliar with the feel of an unconference (and google the term if you want to know more). The first unconference I went to, the very first session … the speaker clearly didn’t know what he/she was talking about. They mouthed a […]
This list is WRONG (and it’s on the Internet) …and here’s your chance to challenge it. This was written in a frantic half-hour with 30-odd people with many different ideas and suggestions. My role was to shepherd the opinions towards a concrete list of 10. There *was* a specific agenda/aim […]
Relatively new. I had a brief look, seems to be a fair number of “entry-level” art jobs, as well as standard full-time roles: http://jobs.conceptart.org/
One of those things that most business people don’t talk about unless prodded. I’m not sure why, but I assume it’s one aspect of the fear “don’t burn any bridges; don’t let anyone think you can be nasty; don’t let anyone see you’re human”. None of which are healthy, long-term […]
(From an aside by one of LinkedIn’s founding team (interesting blog post on what it was like raising the first Series A funding for LI)) This is one of the hardest things for “old style” European VC firms and Angels to get their heads around, IME. And it’s entirely true, […]