According to Sefton Hill:
“You just think about quality developers like Bizarre Creations, Black Rock – people who are making really good games and going out of business. Those guys were so talented so how can that happen?
Well, obviously, it wasn’t anything to do with operational mis-management, poor commercial decisions, gambles that didn’t pay off, bad strategic decisions about partnerships/publishers/companies to sell themselves to, a global recession, failure to keep pace with changing trends in culture and audience, technology falling behind, etc.
No – it was the lack of tax breaks.