For a 45 minute train that they planned to run 1.5 hours late, they told everyone it was: “On Time” …until 60 seconds after leaving the station. The train was sat there for 15 minutes beforehand, with no announcement. Instead, they waited for the earliest moment when no-one could leave […]
Monthly Archives: April 2013
…and the last working version of Parse.com’s SDK isn’t listed on their website any more. So … if you see this (which you probably will, on any non-trivial project): Undefined symbols for architecture i386: “_FBTokenInformationExpirationDateKey”, referenced from: …then you MUST download and install the Facebook API into your iOS / […]
With my recent fixes to “auto-scaling” in SVGKit, I can now take in images, apply various effects, and lay them out in a grid: Top row: input SVGs of arbitrary size, auto-scaled to fit Middle row: applying a 2 lines of code filter to remove the colours Bottom row: applying […]
This is very easy, but lots of people find this difficult with good reason! Here’s a quick guide to how image-scaling is implemented with SVGKit, so you can effortlessly scale your images.
In app development, the most common thing people do with an SVG is “render it to fit a specific area on screen”. This is very wise – it’s making use of the core feature of Scalable Vector Graphics: resolution independence. Unfortunately, achieving that aim is a lot less obvious than […]
(from 1982. Blogged now because … the named individual who apparently came up with this scam) http://imgur.com/a/P9kFa (for those that haven’t been following: four years after Langdell tried to bully an award-winning iPhone game into giving him their money, using his invalid trademark to threaten legal action … the USPTO […]
For the last couple of months, one of our dev machines has been literally incapable of opening a simple Android project. It crashes every time, on startup, while displaying the Eclipse logo: Re-installing everything had no effect. We tried everything, and the only thing that worked reliably was to keep […]
https://en.wikipedia.org/wiki/Bedford_Level_Experiment (unsubstantiated, but hilarious): “If the measurement is close enough to the surface, light rays can curve downward at a rate equal to the mean curvature of the Earth’s surface. In this case, the two effects of curvature and refraction cancel each other out and the Earth will appear flat […]
OMGWTFBBQ… http://uk.ign.com/videos/2013/03/28/activision-reveals-next-gen-tech IMHO this is one of those watersheds: for the people who still believe “I could tell” if video is fake … no, you can’t. Done properly, you really can’t. UPDATE: and the blog from one of the guys who did it