Today I found a new article on implementing a Bomberman clone using an Entity System (in C#) – but I feel it doesn’t quite work. It’s a well-written article, with some great illustrations. But the authors “Components” struck me as over-complicated and too behaviour-focussed. If you’re designing a game based […]
Monthly Archives: May 2013
OK, a completely different approach this time (based on the “new technique for Render to Texture” that I mentioned last time). And it works a lot better – lighting, shaders, etc is all there for free (but something is wrong with the side-to-side)
UPDATE: see end of post for another idea… One of the ways they make you buy Unity Pro is gimping the non-Pro version by taking away Stencil Buffer and Render-to-Texture (needed for … many (most?) of the truly interesting effect you can think of). Except … it’s only needed by […]
I’m not sure why, but out-of-the-box, WordPress’s excellent TwentyTwelve theme prevents you from putting anything in the (empty!) top-right area of the page. It’s a great place for a “contact” link or similar (and check out the Suffusion theme to see how many widget areas a good WP theme ought […]
I never imagined I’d reach anything even close to 10k rep. Lots of thoughts and some analysis to come on this in a future post – but I’ve got two deadlines coming up, so very rushed right now.
A bunch of indie game devs (including various friends of mine) are doing an AMA right now on Reddit. Go have a look (and ask some questions) if interested. I found the answers this question a bit depressing though, given that the audience has increased 100-fold in the last 2 […]
http://www.veracode.com/blog/2013/05/executable-archaeology-the-case-of-the-stupid-thing-eating-all-my-ram/ – Doh! Everyone has had that dreaded experience: you open up the task manager on your computer… and there’s a program name you don’t recognize. It gets worse when you google the name and can’t find a concrete answer on what it is and why it’s there. It gets […]
Kev wrote a short Tumblr on why he no longer wants to work at Google. I am fairly sure this is a wider, expanding trend: great programmers have lost interest/faith in Google as an employer. I’ve tried (ineffectually) to explain this to some of my Googler friends – but I’ve […]
I rather like this. I guess it could feel like an invasion of privacy – but the truth is: all web companies have been tracking you like this since the late 1990’s. Until now … they used the data, but never shared it with the you, the user. This is […]
A well-written text+images version of their GDC 2013 talk. TL;DR: A couple of things that jumped out at me: The total dev team for Skyrim (TES 5) is 90 people (less than normal for this size game) Oblivion (TES 4) had a mere 45 staff! They strategically embrace modular levels […]
“Magnetic by Nature” is using the C# version of Artemis, an Entity System based in part on my original ES posts. Go back it now (they only want $10k total!) …