iOS devices (iPhone, iPod Touch, iPad) are powered by 3D chips branded “PowerVR” from a company branded as “Imagination”. If you want to develop 3D games/apps, you can do that using Apple’s free tools + SDK. But some of the good stuff – e.g. higher-res textures – you’ll need to […]
Monthly Archives: June 2013
Here’s a great post-mortem on Growtopia (launched 2012, developed by a team of two) It’s slightly buried in there, but I spotted this:
My blog posts are info-rich and spam-poor. Most of the “enter your email address” plugins are designed for spam – covered in bling, in-your-face animations, background music, all sorts of crap. There’s nothing out there, so I made one, using a GPL’d existing project. Feel free to use this yourself. […]
Here’s two quick tips for people writing custom 3D editor controls (something you should be doing a lot of in Unity, because it’s very good at it, and it saves a lot of dev time and design time!)
http://codecombat.com/campaign = Tower Defence clone where instead of just placing towers … you write basic commands in javascript to manipulate your troops around the map: This is an early preview build, so it ONLY WORKS WITH CHROME (EDIT: (deleted off topic personal commentary) … Chrome’s native plugin stuff is great, […]
(see also the first set of SVGKit recipes) Change the color of a SVG element like a Path or Circle after the user click on it Find the CALayer that was generated from a particular SVGElement NB: Apple/ObjectiveC uses “id” as a keyword, so we had to rename the SVG […]