Apple uses OpenGL extensively – their 2D desktop libraries (Quartz, CoreAnimation) are OpenGL-based, and iOS has inherited that link (along with some funky tricks you can pull). December 2013: I’ve converted the sample code from these articles into a standalone library on GitHub, with the article-code as a Demo app. […]
Monthly Archives: August 2013
UK train companies have an expensive fare (“Peak”) for early morning commuters, and a normal fare for everyone else. Each company has unique rules on time/validity. Southern Rail’s section on fares on their website recognizes this, but refuses to say when their normal (“Off Peak”) fares are valid. (see below […]
Let’s be honest: many games-industry teams/studios abuse Scrum. Then, after months of pain and suffering (and poor project-progress), the team members go to other teams or companies, and take a hatred of Scrum/Agile with them. So it’s interesting to hear from people who’ve made the transition from “Agile/Scrum done wrong” […]
An interesting review here of “Papers, Please”. I haven’t played this one yet, but I’ve been following progress via the promo screenshots they released earlier, and this (p)review sounds great: “At a certain point, the transit papers will get so complex that you will, inevitably, start making a lot of […]
New version up on the webplayer link: http://t-machine.org/web/WebPlayer-jumptest/WebPlayer.html Test jumps Proving quite fun just playing around with it and testing different jumps: User-aimed jumping Two jumps in a row using the same algorithm, but it aims your jump based on where you’re looking when you hit the spacebar. In this […]
In a physics-based engine, there’s many ways to make a character “jump”. For my 7-day FPS entry, I’m trying to work out the perfect jump for my gameplay. Easier said than done. I’m struggling… Before I go looking for feedback and suggestions, I thought it would help to make a […]
I skipped the first day (long week, needed a break), but here’s a crappy playable demo after my first day: Download links: Windows Mac OS X
Just gathering links here as I find them or remember them … useful things on FPS design, FPS coding, FPS art, etc. (I’ve never written an FPS before, so … everything/anything in the way of research is useful!) Tools http://7dfps.com/?action=post&id=72 – (from 7DFPS homepage) … license keys / discounts you […]
Next week is the 7DFPS challenge – design, code, ship a game in 7 Days, on the theme of “first person shooter”. I want to do something unique and interesting. Here’s one of my ideas. (if you like this idea, please re-tweet this to vote for it – I’ll decide […]
Next week is the 7DFPS challenge – design, code, ship a game in 7 Days, on the theme of “first person shooter”. I want to do something unique and interesting. Here’s one of my ideas. (if you like this idea, please re-tweet this to vote for it – I’ll decide […]
Next week is the 7DFPS challenge – design, code, ship a game in 7 Days, on the theme of “first person shooter”. I want to do something unique and interesting. Here’s one of my ideas. (if you like this idea, please re-tweet this to vote for it – I’ll decide […]
I’ve just posted some screenshots + notes for Reddit’s Screenshot Saturday, for the iPad game I’ve been working on for almost 2 years now. Doesn’t look like much given how long it’s been in development :(, but I’m hoping it’ll speed up from here! [homepage for the game] Along the […]