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7dfps games design

The perfect jump: testing techniques for Jumping in Unity3D

In a physics-based engine, there’s many ways to make a character “jump”. For my 7-day FPS entry, I’m trying to work out the perfect jump for my gameplay. Easier said than done. I’m struggling…

Before I go looking for feedback and suggestions, I thought it would help to make a demo showing the things I’ve been trying-out.

Unity webplayer link to try the examples below

Instructions: wait till you land on skyscraper, then hit a number key to select a jump type, and get jumping (spacebar).

Note: if you fall, no problem, it’ll auto-respawn you after a couple of seconds of falling