Recap: Part 1 – Overview of GLKit Part 2 – Drawcalls, and how OpenGL code is architected Part 3 – Vertices, Shaders and Geometry Part 4 – (additions to Part 3); preparing for Textures …but looking back, I’m really unhappy with Part 4. Xcode5 invalidates almost 30% of it, and […]
Daily Archives: October 18, 2013
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