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#Unity3d hardware usage + implications – Summer 2015

There’s tonnes of blogs out there, so I only talk about the bits that other people have missed, or were too polite or inexperienced to cover. Often that means I’m the one pointing out the flaws (most people don’t want to write bad things. Screw that; ignoring the bad points does you no favours!).

Sometimes I get to talk about the good bits that – sadly – few people have noticed. Here’s one of those.