Categories
entity systems Unity3D

Simple #unity3d bugs and flaws fixed by Entity Systems – number 1

I periodically write massive long documents detailing all the bugs in Unity that I know, have memorized, and have to workaround on a day-to-day / hour-to-hour basis. But it makes me so angry and frustrated – so much terrible coding, so little technology-leadership at the company – that I end up deleting it. Life is too short to be daily reminded how crappy (and yet easy to fix) our tools are.

Then, every 6 months or so, when people ask me for simple examples of how ECS’s fix Unity, I have to wrack my brains for something simple.

So I’m going to start blogging simple examples as I run into them, with only enough context for me to understand them. Here’s the first…

Categories
computer games dev-process games design

BlobBlobBlob screenshots

New prototype I’ve been playing around with…

Screen Shot 2015-10-06 at 23.11.43

Screen Shot 2015-10-06 at 23.40.22

Screen Shot 2015-10-06 at 23.57.34

Screen Shot 2015-10-08 at 19.40.00

Screen Shot 2015-10-08 at 19.45.08

Screen Shot 2015-10-08 at 23.11.50

Screen Shot 2015-10-09 at 01.26.21

Categories
PHP usability web 2.0

How to get an awesome tag-cloud for WordPress

There’s only a few tag-cloud plugins that still work – most of them have stopped being supported.

The best one I found has super-awesome-multi-colour mode. But by default it’s disabled, and the config-options don’t include a way to turn it on. You have to dig in the developer documentation to find out how.