In case you weren’t aware, in a nutshell:
- Dev writes game, gets share of profits when sold
- Publisher manufactures game ($10 loss)
- Publisher sells game to retailer at $30 ($20 profit)
- Retailer sells game to public at $60 ($30 profit)
…then some of the retailers spotted a flaw in the system, and started doing this:
- All the above, BUT:
- Retailer buys game back from Consumer at $10 ($10 loss)
- Retailer sells game to new Consumer at $55 ($45 profit)
- Instead of “selling” 100,000 copies of the game (giving money to gamedev), retailer “sells” 1,000 copies of the game, and then buys/resells it 99,000 times
- NET RESULT: Publishers add crap that consumers hate – e.g. pay-for DLC – and more developers go out of business than before
A simple solution…
Serious question: why aren’t publishers offering to buy-back used games for $x%, giving both cash and (say) free DLC for other games?
Having thought about this, it seems the reason game-retailers et al are causing problems is because they have zero competition in the re-purchasing market; this allows them to re-purchase at prices lower than they pay for the original copy.
Take that away from them, and … problem solved.