A few months ago I ran a survey to find out which programming-languages people were using with Entity Systems: https://docs.google.com/forms/d/18JF6uCHI0nZ1-Yel76uZzL1UfFMI21QvDlcnXSGXSHo/viewform I’m about to publish a Patreon article on Entity Systems (here if you want to support me), but I wanted to put something up on my blog at the same […]
Monthly Archives: March 2016
TL;DR: experienced CEO/CTO/TechDirector with long background in programming, sales, and business management (Corporate, iPhone/Android, Games, Education) looking for strategic roles in USA, UK, and Asia. After a year-out to do a post-graduate degree in Education, I’m looking for something new and exciting to do next. My primary goal is to […]
A modest desire The red pyramid in this image is a custom handle (3D) that you can grab, drag, and move around the screen. When it touches another GameObject, it finds any Sockets on that object, and attempts to rotate + move + scale the first object so that they […]
Some screenshots from today’s improvements. I’m moving gradually towards releasing version 2. Shortlist of changes/improvements below… From this mess … to this: Building some odd machines to test it works: Features and fixes recently added Use shaded, materialed meshes for in-editor handles, instead of flat ugly rectangles and tris Click/tap […]