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Unity3D

Trying to paint an in-editor Mesh in #unity3d: harder than you’d expect

A modest desire

The red pyramid in this image is a custom handle (3D) that you can grab, drag, and move around the screen. When it touches another GameObject, it finds any Sockets on that object, and attempts to rotate + move + scale the first object so that they connect together, like magnets.

Screen Shot 2016-03-13 at 11.20.55