Centers of tiles Edges of tiles Pros and cons Centers gives you STRAIGHT things (on a hex grid, it’s the only way to get straights!) Roman Roads Canals Large rivers Edges gives you meandering things (on a hex grid, centers only give wiggles at very large scale) River valleys Realistic […]
Monthly Archives: April 2016
Warnings are very, very important in any compiled language: they tell you that the computer has checked your code and realised you “probably” created a bug; they even tell you something about what the bug might be. ..but the computer isn’t sure – if it could be sure, it would […]
Current features commit 26eafb7865965fd5ef5ee3ad4863f00acf8d10a2 Generates hexes landscapes, with heights (Civ5 bored me by being flat-McFlat-in-flatland) Every hex is selectable, using custom fix for Unity’s broken mouse-click handler (see below) Any object sitting on landscape is selectable (ditto) Selected units move if you click any of the adjacent hexes (shown using […]
Every week, I have to use six different Office Software Suites: At school: Microsoft Office 2013 At university: Microsoft Office 365 At work: OpenOffice At home: LibreOffice Everywhere: Apple Keynote Everywhere: Google Docs As an expert computer user (former SysAdmin), I’m often asked for help by people with non-computing backgrounds. […]
Unity is still the only major game-engine with an effective, established Asset Store. This is an enormous benefit to game developers – but do you feel you’re making full use of it? I’ve bought and used hundreds of Unity plugins, models, scripts, etc from 3rd parties. I’ve found some amazing […]