March 16th, 2010 by adam

This past few days, as people have asked me “how’s the conference going for you?”, my recurring response has been: I’m ambivalent.

This is my first SXSWi; I go to 3-5 tech and media conferences a year, speak at 1-3 of them. The “party” atmosphere was fun on the first day of events, and unusual, but the evening parties were horrible – massive droves of uninterested and uncaring people crowding-out the much smaller number of people who had a genuine interest in being here and talking about the things they love.

I saw this post from a veteran lamenting how the conference is much larger but much worse this year.

I thought it might be a product of size, but I’ve been to big conferences which still have a really positive atmosphere.

Having been to other Austin conferences, I think it’s an issue of image – how people coming to Austin for the conference already perceive Austin. SXSWi feels like “6th street carried into the convention center”.

Other, smaller, Austin conferences manage to co-exist with the presence of 6th street without inter-mingling with it. If you want to go down 6th while you’re there, you can – but the conference itself exists apart from it. It feels like SXSWi has embraced 6th and forced us all to be part of that, no choice allowed.

If that’s so … I’m not sure what the organizers can do to “fix” it, short of aggressively controlling the marketing for next year, changing the image and the market/audience that they target. With an (alleged) 40% growth in audience attendance … would they want to change it? A lot of people who used to like the “small” SXSWi, and dislike the “large” SXSWi maybe just don’t like large conferences anyway … maybe there *is* no problem.

(although I don’t think so … my impression is that a lot of people came this year because of the same reputation that SXSWi is rapidly throwing away: high quality people, cutting-edge breaking technology / startups)

Personally, in an ideal world? I’d like to see SXSWi 2011 take place in San Francisco. (bearing in mind that I have to fly from Europe, so this isn’t an issue of convenience). SF is big enough to accomodate the influx of people (hotel prices in SF don’t go up by a factor of 3! Unlike Austin right now :( ), and allows for a lot of partying, without the lowest-common-denominator mentality.

Just IMHO…

EDIT: When I said “ambivalent”, I meant it…

…but, being exhausted by that point, I only covered half what I was thinking. The other half was this: there was some great content, I sat in some very interesting talks with good speakers. The conference itself seemed very well organized, coping admirably with the vast number of registrants (they dealt with badge pickup, for instance, extremely well considering the numbers involved).

I know that some people experienced terrible content – for instance, the complaints about the Twitter interview – but I got lucky and skipped all of that. These days, I can usually make a good guess at the quality of a session by the title and the abstract. Sessions that had little real purpose can usually be filtered out this way, whereas sessions with a strong, genuine, theme can be cherry-picked.

So. A lot of the conference I found very enjoyable. But Jolie’s comments struck a chord with me – I was really surprised by the poor social elements of the conf. As noted above, my guess is that this is more to do with the people who attend than it is with the conference itself.

March 8th, 2010 by adam

…it’s not a good idea to mug someone who practices Kung Fu.

Fortunately, in this case, I’d only slept 3 hours in the previous 40, and it took me long enough to realise what was happening – and I was sufficiently in-attentive – that I didn’t hit back in any serious way.

But if you see me with a black eye and a swollen cheek at GDC, that’s why. Because I was still apologizing after the guy had hit me in the face the third time, and only when he tried to take my bags did I start hitting back. I’ve heard about it before – the “Gentleman martial artist” problem – where you’re too polite to respond when someone hits you in a manner that’s fairly weak compared to what you’re used to, and you find it hard to take the attacker seriously (although it hurts enough afterwards).

Guess I’d better start going to more sparring sessions. Because – frankly – letting yourself get so utterly surprised is a total fail in a martial sense. If the leader had known what he was doing (and I could tell him what he should have done), I’d still be unconscious right now. There’s been a few muggings recently in Brighton – Nik got a fractured cheek for refusing to give up his iPhone (good on you, Nik) – and I tried to catch them, but they ran faster than I with my suitcase and laptop heading off to San Francisco :(.

March 5th, 2010 by adam

I’ll be in SF from Monday afternoon to Thursday evening (leaving SFO at midnight on thursday night).

My iPhone is unlocked, so I’m hoping to find a cheap SIM to shove in, but otherwise it’ll be email-only.

The 2010 list of GDC parties is looking pretty full (and there’s a bunch after I leave) – if you should be on the calendar, email me ASAP.

ALSO … Sulka and I made a neat little iPhone app that tracks all the parties for you, and tells you where/when they are. We’re just waiting for Apple to approve it, hopefully it’ll be live on Monday. It’s San-Francisco specific right now, but if it works, we’ll expand it to other cities in future.

January 26th, 2010 by adam

Google is giving away free Nexus One handsets to mobile developers attending the GDC this year

Google is not a games company; Google has never shown any interest in the $75 billion (roughly) games industry. Suprising? Not really … $75 billion *for the entire industry* is smaller than some individual companies in other sectors (e.g. off the top of my head, IBM makes more revenue than that *every year*, e.g. VISA has a market cap of $70 billion, etc).

But … maybe iPhone has changed all that.

Games on iPhone weren’t initially the big fuss, but as the first year of the App Store came to a completion, it was clear that the million-selling apps were set to all be games. This was an excellent handheld gaming console.

Perceptions shifted; giants like EA who’d resolved to ignore iPhone (typically after making expensive failed investments in the Wii) did an about-turn and came onto the platform in force. Mainstream and tech-industry press came to see games as really the be-all-and-end-all of 3rd party apps on the phone – often ceasing to talk much about other apps, except as novelties.

2010 and the annual Game Developers Conference

GDC is almost upon us. This is the main event in the games-industry calendar (forget E3; this is the less glitzy, less marketing, more developers, higher value, more real one). And lo and behold in my inbox today:

# Register by the Early Bird Deadline of February 4th, 2010.
# Register to attend the GDC Mobile/Handheld Summit, the iPhone Summit, or the Independent Games Summit

# receive a device from Google and GDC during the registration process.

… the “device” is explicitly either a Google Nexus-One, or a Motorola Droid (randomly chosen).

[EDIT: from Simon Carless's comments below, I'm completely wrong on the GDC changes last year. This post isn't meant to be about GDC, it's meant to be about Google, so I'll follow-up in the comments - but don't take the next two paragraphs as correct, they're probably wrong.]

The marketing materials for the GDC this year have been unusually big on the discounts, with not just one but two public extensions of the discount deadlines (this is unprecedented as far as I can remember). Clearly, the recession (and the mass redundancies at games companies) has hit the GDC organizers quite hard.

(last year’s GDC had perhaps 40% fewer attendees than the year before; it felt like the quiet conference it used to be, rather than the massive conference it had become. I’m guessing the organizers are working hard to reverse that, even in the face of the economic situation)

…and yet we see a $550 phone being “given away free, guaranteed” to every developer that buys a $550 conference ticket. Wow. That’s a pretty thick, long, solid line in the sand being drawn by Google…

PS

Bizarrely – and IMHO a very very stupid move – speakers are “not allowed” to take advantage of this.

So, let me get this straight:

  1. You decide to target the international games industry, at it’s biggest annual conference
  2. You give away free, expensive, top of the range Android phones to *every* developer, but only the ones specialising in Mobile
  3. …but you ban the 500-odd people who are the pre-eminent experts and the thought leaders in this industry from participating?

It could be down to the potential for abuse – speakers can choose to declare themselves “mobile” developers while still attending all the other summits due to a quirk of how the GDC is organized.

But my guess is that there’s something annoying here about state laws and income tax or competitions and lotteries (governments can be over-protective of their monopoly on gambling income), but it strikes me as a major fail. Microsoft managed to give away $1000 HDTV’s at a previous conference independently of paid/unpaid status (IIRC), so I’m sure Google could have found a way.

(just to be clear: for the first time in about 4 years, I’m actually *not* speaking at GDC, so I’m not affected by this one way or the other. I’m just really suprised at the exclusion)

January 26th, 2010 by adam

Last night, I went to the Houses of Parliament for the first time, for a panel session on Video Games, organized by one of our MP’s, Tom Watson. Walking through the enormous medieval Westminster Hall (stone floor, stone walls, massive oak timbered ceiling) en route was a bit surreal, and thankfully the event was small and cosy by comparison.

I didn’t intend to live-blog this. But then I realised I probably ought to, especially since I was too exhausted (work, recovering from illness, etc) to ask sensible questions at the time.

Here’s a semi-live-semi-transcript. As per usual, everything is re-interpreted by my hearing; errors and omissions are my own fault; etc. It’s hard keeping up with freeform speakers and capturing the meaning at the same time :).

Panellists

  1. Tom Watson – MP for West Bromwich East (moderator)
  2. Tom Chatfield – author of Fun Inc. (published last week)
  3. Philip Oliver – CEO of Blitz Games
  4. Sam Leith – Journalist (Daily Telegraph, Guardian, etc)

(more…)

January 11th, 2010 by adam

In general, it seems that most entrants to game-design-competitions could get huge benefit from just a small amount of fairly simple advice and feedback.

I’ve been a judge on several game-design competitions. I’ve seen a lot of recurring mistakes and successes, and I’d like to see less of the former, more of the latter.

I’m hereby offering to provide *public* feedback to anyone who wants to send me their idea. I’ll publish your idea on my blog, along with my thoughts and reactions.

Here are my rules:

  1. MINIMUM of 300 words
  2. MAXIMUM of 500 words
  3. State whether it’s intended to be a Casual game, or a AAA game
  4. State whether it’s anonymous, or if you want me to include an email address and/or website URL (for people to contact you if they liked your idea)
  5. I will pick the most interesting ones, and publish the main text of your email, and my reactions, on this blog
  6. Email it to me directly, at adam.m.s.martin at gmail.com
  7. You must include the text: “I have read everything on the blog post, and understand and accept all the terms and conditions”
  8. If I can think of someone better-placed to comment on your idea, I *might* forward your idea to another industry-expert blogger, on the condition that they publish it on their blog with their own feedback, just as I would have done myself (unless you SPECIFICALLY state that you don’t want me to do this)

Some notes…

SXSW entrants

If you’re already entered for SXSW 2010, don’t bother sending me your idea until after the conference. I’m not going to allow this to interfere with that event.

Public vs. NDA

If you ask for an NDA, you’ve already lost. Forget it.

In general, the only people who would bother to “steal” your game idea are so incompetent / uncreative that the “best” game they could create – even using your idea! – would be so appallingly bad that no-one would ever play it or talk about it.

Spelling and grammar

I will judge you on your spelling and grammar. Get used to it. If you are so lazy you can’t be bothered to spellcheck your entry, you’ve just screamed:

“I AM TOO LAZY TO DESIGN OR MAKE A GAME, I WILL GIVE UP AS SOON AS IT GETS MILDLY CHALLENGING!!!”

Cheat, cheat, and cheat again

Anything you can do to make your pitch more convincing is acceptable. Within the 500 words limit, of course.

If you’ve got concept art, a downloadable MOD, or even better a faked gameplay video … include links!

January 11th, 2010 by adam

In a few months time, I’ll be in Austin, TX, sitting on a panel at SXSW … judging people’s ideas for new computer games. I’m going to make an offer here, now, to help people entering future competitions (FYI: it’s too late for SXSW 2010).

This is the fourth time I’ve been a reviewer or judge for a game-design competition/panel/etc, and I’m noticing some recurring themes. This is interesting, since everything I’ve judged has been completely different (different countries, different audiences, different rules).

Recurring themes of game-design competitions

One theme in particular is that a large percentage (circa 30%) of entries are depressingly bad; it seems that many of the wannabe-game-designers in the world are just plain lazy.

Another theme is that when someone has a good idea, they often don’t realise how good it is. They end up spending one sentence (or, if you’re lucky, two sentences) talking about the interesting part, and the next 500 words spewing out meaningless drivel that applies to every game ever made.

e.g. “you will have different choices to make in this game, there will be puzzles, and when you finish a puzzle you will get a reward, rewards will be used to unlock more levels, and to finish the game you have to get to the last level, which will be harder than the earlier levels, and … ”

… and: STFU. You’re boring. Do you think that I’ve never played a computer game before? Or do you just think I’m so stupid that I can’t remember what they’re like?

Some tragic outcomes

NB: this is just one example of what goes wrong with competition entries; I could give you countless more…

Some of the judging I’ve done was at the start of a competition, where the teams then spent the next 3+ months full-time actually building their games. On those occasions where a team was let through because we saw something special in their core idea, despite them waffling about a million other things, the team tended to make the EXACT SAME MISTAKE during production. They would spend 10% of their time on the cool idea, and 1% on each of 90 irrelevant distractions. They never won (surprise!).

For the times when we just judge ideas, not actual games, my distinct impression is that a lot of “good” ideas get thrown out because they’re submerged in so much rubbish that the judges either don’t see them … or assume the above is going to happen, and so they want to give the attention to other, more focussed teams.

So…

So, I’m offering anyone (anyone!) the chance to get some free feedback on their game idea, in the mindset of a competition judge. Maybe you’ll discover holes in your pitch, maybe you’ll discover ways to improve your core game … maybe it won’t help you at all :).

Details here: Got an idea for a new Game?

November 21st, 2009 by adam

Conferences don’t make these public.

But they should.

So … here are the evaluations (from the audience) for our panel session at AGDC 09.

Judge for yourself whether you want to attend any future sessions featuring us again (Adam Martin, Bill Dalton, Rick Lambright, Joe Ludwig, Marty Poulin).

Head Count: 74; Evaluations: 32 (43% response rate)

  • Overall rating of the presentation – 88% (AVG: 86%)
  • How relevant was the topic to you? – 86% (AVG: 84%)
  • How well did this class meet your expectations? – 94% (AVG: 84%)
  • Would you recommend this session to a colleague? – 90% (AVG: 84%)
  • Evaluate the speakers’ ability to communicate – 94% (AVG: 86%)
  • If there were visual aids (slides) how were they? – 74% (AVG: 60%)

All of those are above average, and I’m glad that a particularly high number would recommend the session to their colleagues.

It seems that we did particularly well on fulfilling the remit (very high number for “met expectations”), and that our speakers had an awesome ability to communicate (almost 10% higher than average for the other speakers at the conference).

Audience Comments

  1. The most entertaining session I attended, but didn’t sacrifice information value.
  2. Interesting format, I wouldn’t mind seeing more of this, but it is time consuming
  3. Good stuff
  4. Slow, confused start lost valuable time for Q&A
  5. Should have done middleware
  6. Only 3 topics covered. Expected others

Comment 4 – yeah, something I’m unhappy about too, (it wasn’t our fault, it was the people running the conference), but there was nothing for it but to grin and carry on. Someone screwed-up the radio microphones, and we lost a lot of time at the start waiting for them to fix it. There was nothing we could do – they had connected the mics from a different room to *our* speakers. We didn’t find out until the person in the other room started talking, and it all came out through our speakers :(.

Comment 6 – we covered 4 topics (oops, audience can’t count :P). We all wanted to do more, but at GDC conferences, the organizers only give us 1-hour slots. With 4 speakers + moderator, I think that was pretty good, especially considering the time we lost at the start.

Perhaps someone will clone this format for a future conference (seems a good idea), and try to get a 2-hour slot for it?

October 8th, 2009 by adam

Last month, I ran a novel panel session at Austin GDC, which was well-attended and (apparently) well-liked.

I came up with the format myself, very different from normal panels, and spent a couple of months fleshing it out with the panellists, discussing different ways we could improve on it, different approaches, etc. I made a lot of mistakes with it, but I was pleased with how it went for a first attempt.

We filled about 1/2 of the room, I think the capacity was around 200. I’d hoped for more – but … we were scheduled on the second-to-last slot, on the last day of the conference, when lots of people had already gone home.

We were also scheduled at the same time as Nicole Lazzaro, and Damion Schubert. They are both exceptional – and exceptionally popular – speakers.

So … I was pretty happy we got the crowd that we did :).

It all went so well that I thought the organizers of the “main” GDC – the one in San Francisco – might like something similar. So, I contacted them (not exact email, some details snipped):

I just ran a really good session at Austin GDC, and thought that something similar might work really well for GDC 2010. And several people who want something like this at GDC have asked me to at least try :).

It was a novel format that I came up with originally, and then hammered out the details with the panellists over a couple of months until we were happy with it. Now we’ve live-tested it, I could do it even better next time :).

Is it worth me taking this further? I’d have to find a new set of panellists, and work out a new topic appropriate to GDC (as opposed to AustinGDC).

Here’s the salient part of the response I got:

Thank you for your email. If you’ve already done this session I would advise against a repeat at GDC, especially if it’s a panel proposal because panels are very hard to advance to Phase 2 and get accepted.

(NB: the wording is “I would advise”, but the email itself didn’t provide any of the details or info I’d need on how to submit this panel, so I read this as a polite but fairly strong: “no”).

My first reaction was that I’m quite relieved NOT to spend all the time and effort it takes finding another 4 top-class speakers, persuading them to speak, working with them on format and content, and organizing everything in the months leading up to the conference.

(for which – unlike most industries – GDC speakers get nothing in return. Oh, you do get an invite to a party. But it’s just like the 15 other parties that all the non-speakers get to go to. So … not a huge benefit, really)

I’m not going to hassle them to try to change their minds.

But then I thought a bit more, and wondered why it was that the conference organizers aren’t biting my arm off, demanding that we do this again? (assuming the session was as well-received as I thought it was). They’re always deflecting criticisms of “poor” sessions with “we’re dependent on the quality of what gets submitted”. In the past year, I’ve also seen a couple of friends get some of the highest-rated feedback from past GDC’s and yet seemingly the organizers don’t want them back again.

So, I’m left wondering what the strategy is here. There must – surely – be *some* strategy for a money making machine like GDC (this thing is making 6-figure profits each year). I’m just confused as to what it is.

Also, as an aside, since I rarely go to conferences these days unless I’m speaking at them, I probably won’t be at GDC next year. This year, surprisingly many people asked me why I was bothering to go to GDC at all (despite the fact I was a speaker :)). By the tenth time of being asked, I’d realised that my justifications owed as much to nostalgia and socialisation as to a useful use of my time. I was already feeling dubious about turning up next year, even before I heard my proposals had been rejected. So, just to be clear: I’m not skipping it because of this response from the organizers, although if they’d been keen for me to give the talk, it would have forced my hand into going.

September 20th, 2009 by adam

Slides for our panel arehere: “Killing mmo tech sacred cows.pdf”.

Final panel was myself (moderating) and speakers: Bill Dalton (Bioware), Rick Lambright (Gazillion), Joe Ludwig (Valve), Marty Poulin (Shady Logic).

PLEASE NOTE: WE DON’T REALLY ADVOCATE EXTREMIST RESPONSES TO TECHNICAL QUESTIONS; THIS WAS JUST A BIT OF FUN. (Mostly).

August 18th, 2009 by adam

A bit late to be asking, I know, but … If you’re (considering) going to GDC next year (the worlds biggest game development conference, in San Francisco), is there any topic in particular you’d like me to speak on?

The deadline for proposals has been extended to today. I’ve submitted something about iPhone development, because its useful and IMHO generally applicable enough to be of interest to much of the GDC audience. but I’ve no idea if they’ll decide to take me up on it. Quite possibly not.

Whatever I speakabout, obviously all slides will be posted here, and the conference organizers will record full audio and let anyone purhase it for a few dollars IIRC.

so… What would YOU like to hear/see?

If its sane and I can actually talk meanIngfully on it, I promise I’ll submit a proposal today, just for you :).

The process requires – amongst other things – a shortlist of what “new skills or knowledge” the audience will gain from the session. Bear that in mind if you reply (either in comments field below or jsut email me directly)

EDIT: OK … it’s done … a talk on Entity Systems for MMO engines. It’ll take a few months to find out what they think, I’ll let you know how it turns out…

July 14th, 2009 by adam

If you’re in Brighton this week for the Develop conference … there’s a few places left at the free networking/talks event we’re doing tomorrow night:

http://upcoming.yahoo.com/event/3017732/?ps=6

(if you can’t make it, I’ll get all the slides on-line afterwards, so long as the speakers don’t mind)

…although we’re getting very close to capacity. Some people probably will change their minds and not turn up, so it might be worth coming along anyway, even if there’s apparently no space left (and the venue have said they can make room for up to 10 more if they have to, althoguh it’d be a real squeeze, apparently).

PS: the organizers of the Develop Conference manage to be arrogant, rude, ****s for the third year running. They didn’t even deign to respond to my offers to schedule this event at a time that would be least conflicting with their evening schedule for the conference. I am constantly amazed at how many people they manage to piss-off every year, and rather sad, because I suspect it’ll gradually erode more and more of the value of the conference (all the people who refuse to come back, or refuse to speak in future) – and that would be a huge shame, because a summer conference in Brighton is great thing. If they can manage to stop being such ****s and doing their best to screw it up. Sigh.

PPS: FWIW, my reference to “third year running” is based on the things that I know they did / said to friends and colleagues in previous years. I learnt early on to expect nothing but rudeness from them, although I’ve been studiously polite each year, giving them the benefit of the doubt. Perhaps foolishly – but I hoped they might, you know, learn some basic courtesy at some point. Not yet.

</rant> ;)

June 25th, 2009 by adam

Really? O, RLY?

Well, no, probably not – but this is the kind of opening statement I often make at industry-conference parties. In this rare case, at LOGIN this year, I was showing something on my laptop at the time and happened to *type* my opening salvo, rather than just say it.
(more…)

May 30th, 2009 by adam

Do you live in San Francisco? Or, have you ever been there, for a conference, perhaps, or a holiday? (since the games industry’s biggest annual conference takes place in downtown SF, literally adjacent to and physically underneath the memorial)

Have you been to the Martin Luther King memorial?

No, not the famous one(s) elsewhere that are all over the web in arguments and rantings about costs etc. I mean the small, quiet, semi-secret one hidden in the heart of San Francisco, in the Yerba Buena Gardens.
(more…)

May 18th, 2009 by adam

Last week at the LOGIN conference I sat on a panel with three far more smart/successful/famous people than myself entitled “Online Games 2014: Twelve Spoilers for the Future” (I think I was there as “the argumentative one” ;)). The real value of the panel was the four of us arguing^H^H^H^H^H^H^Hdiscussing each other’s predictions, and the audience suggestions afterwards, but the predictions themselves were pretty interesting alone, just to compare and contrast.

I couldn’t liveblog this session (obviously) and it looks like no-one else did, so – until the slides go up on the conference website – here’s what I can remember of the predictions (I may get some of these wrong, apologies!):

  1. There will be tonnes of cheap rackspace; anything that uses Cloud Computing will be very successful thanks to low cost base
  2. iPhone will become the dominant gaming platform
  3. We’re heading into a big recession that may do well for the MMO industry
  4. Browser-based MMOs will disappear in favour of iPhone/SmartPhone-based MMOs
  5. South Korean MMO Publishers will vanish as a major player in the MMO industry, eclipsed and swallowed by Chinese and SEA MMO Operators (“non-publishing” backgrounds)
  6. Europe will get its first successful Europe-wide MMO publisher, and that company will quickly rise to dominance over the more fractured USA MMO publisher market
  7. Advertiser-sponsored Virtual Worlds will be huge in number and variety
  8. A small percentage of advertiser-sponsored VWs will succeed – but will dominate the mainstream MMO market, since for them “profit is optional”
  9. Traditional game developers will be blindsided by the advertiser-sponsored MMOs
  10. Most PC MMOs (IIRC “90% or more”) will become F2P
  11. Console development-studios will become dominant in the MMO market since they are best at “polish” and very high quality user-experiences
  12. …and one more I’ve forgotten (!). Actually, some of the above I suspect I’ve misinterpreted – have to wait for the slides to be posted to check…

I’ve never before engaged in these kinds of generic future predictions, because I have so little confidence in either my own ability to describe them, or in my ability to understand other people’s ones in a useful fashion. I joined this session because the opportunity to argue them against other people was a lot more interesting. As stated above, I think our conversations on the panel were a lot more valuable than the actual predictions themselves.

Of course, when it comes to more narrow, specific predictions, well … if I really knew the answers there, I wouldn’t be telling you, I’d be making billions out of knowing :). And anyway, at that point you’re effectively asking me what the precise strategy is of my current employer (whoever that may be), which I’m generally not going to be able to reveal :).

FYI the speakers on the panel:

  1. David Edery, previously Worldwide Games Portfolio Manager for XBLA
  2. Charlie Stross, author of Halting State, Accelerando, etc
  3. Tarrney Williams, previously General Manager of Relic Entertainment
  4. + me, of course
March 26th, 2009 by adam

This is going to be, um, … interesting. Darius lost his voice this week (some throat infection cominbed with lots of drinking, nonstop talking/networking, and then aggresive partying each night). Poor guy, he was totally inaudible yesterday.

And this morning I could hardly talk too, so I’m on a diet of “not speaking” and hoping it will clear up enough for my talks tomorrow, especially the midday “how to sell social networking to your publisher”.

Although … it would be awesome fun to have to do a talk without speaking a single word (I’ve seen it done before, deliberately). I think it would probably need a LOT more prepartion though than I have time for :(.

So … I’m not at the conference today, I’m chilling in SF and resting my poor beleaguered voice.

March 23rd, 2009 by adam

4 hours sleep or less?
Check

The main 8 hour event I’ve come for today “not listed” on conference programme?
Check

The big posters-sized signs don’t list any of the summit locations?
Check

The map claims that the giant room where the first session takes place “doesn’t exist”?
Check

No coffee and breakfast today?
Check (argh!)

I guess it must be the first day of a conference, then :). Bring it on!

EDIT: Darius has set up the RSS aggregator for all GDC talk liveblogging, parties blogging, etc – only this year with Twitter integration – http://pipes.yahoo.com/pipes/pipe.info?_id=0BaJsrgX3hGy_XuiwTSbTQ

March 23rd, 2009 by adam

Lots of news sites and blogs have reported that the recession has affected GDC this year, with lot of cancelled parties and a big drop in attendees. I wouldn’t be surprised, given all the redundancies (although … wouldn’t that mean more people looking to recruit / be recruited?), but the first round of evidence – the volume of parties – shows no signs of recession so far:
(more…)

March 22nd, 2009 by adam

For a mere $600 (yes, that *is* going to double the cost of the GDC ticket that you already bought), you can go to this competing event on Tuesday next week:

“VentureBeat is teaming with industry heavy-weights.”

Ah, hubris, how we love you.

“You’ll learn how one of the most successful and rapidly growing sectors in the high-tech industry will be critical in the development of every major computing platform, including web, mobile and social media technologies.”

The thing about making such grandiose claims is that you’re going to look particularly stupid if you can’t live up to them. I read this far with interest, perhaps even a little excitement – what were they doing that they felt bold enough to go head to head with the world’s largest and most important games-industry annual event?

Hmm. Well. Let’s look at what these Industry Heavyweights are going to be saying:

8:45: 5 different Venture Capitalists talk about new business models, and which companies are going to “win” going forwards. This would be cool, except that VC’s love to say “if I thought I actually knew, I’d quit and found my own startup”. Probably a good session if you’ve not been to these guys’ VC panels before, just so you can get a bit of insight of how they think. However, the lack of anyone who would force them to be honest takes away most of the value of having them there; VC panels *always* need someone on them who’s post-funding, or a super angel, and not afraid to cry BS on them. Where’s Nabeel, or Susan, or one of the other bullish entrepreneurs with no iota of fear of VCs?

9:30: the man who was so unpopular at the ION conference last year he almost got booed / dragged off the stage is back to take credit for creating an MMO 12 years ago which his company has failed to equal since, and to claim to “launch a new breed of online games” that as we all know is is just a clone of other, bigger, games that came out 8 years ago. Colour me not impressed.

10:00: Someone from PlayStation Network is going to talk about how tough it is to focus on your consumers, and what you should do. This will be a short one; I predict she’ll say “just don’t do what we did, we’ve screwed up on every decision we ever made”. There’s also someone from Nokia, That Failed Mass Market Wannabe Game Company Who Never Saw What Was Right In Front Of Their Faces (as if nGage weren’t enough, they had to make another one to really seal their FAIL title). And a publisher trying to make a play for control of one of the “new platforms”, who’s probably going to be a teensy weensy bit biased. I’d say that Neil Young is going to be the one here worth listening to, bias included, because he might well reveal some interesting things about life as an iPhone publisher. I don’t think there’ll be much on-topic of value, though.

11:00: “Are the barriers to entry just too big with giants like Activision Blizzard using World of Warcraft as a continuous revenue stream to reinvest?”. This will be another short session, we – all – already know the answer: “yes”. That is why no-one sane is attempting it. Wasn’t Hellgate: London enough of a lesson for you? Although it would seem implicitly that at least two of the speakers on this panel are going ahead anyway. What I’d like to know is just where do those guys find the pants big enough?

12:00-16:00: these sessions seem mostly normal, the right kind of people speaking for the topics. Although I’m not sure exactly of the value of e.g. a 30 minute session with a non-game-developer talking about his dream game development studio. Great for him, if he knows what he wants and is getting it, that’s cool. But … what does that have to do with the “industry heavyweights”? Surely it would make more sense to get someone who’s made a whole series of studios answering that question? Maybe I’m missing something here, but IIRC he … hasn’t?

16:00: “Is what sells today going to be socially acceptable tomorrow?” and “If they are indeed becoming routine, then what comes next? And, how do companies make money from it?” – well, the companies speaking at these sessions are near *guaranteed* not to answer, because they’re all betting their own futures on “them knowing, and the rest of you not knowing”. Could be a short session…

16:45: I’m taking a wild guess here that you’ll see 3 Analysts show how little they know about the industry. You’ve got someone from DFC up there, the same DFC that published a report the other week which couldnt’ seem to remember the difference between a “company” and a “product”, or at least was keen to ignore it if it got in the way of producing a vague “top 10 list”. And what’s with this factor-of-3-guesswork at revenues? I’ve got much much more detailed info than that myself!

Conclusion

CMP/Think Services needn’t start sweating yet. It’s going to be a heck of a lot more successful than their own attempt at something similar a few years back (“GDC Prime”), but it’s really just a sideshow, even with all the big names in attendance. They’re names, but not industry heavyweights; the heavyweights are all at GDC, IMHO.

Although … the cunning move of holding this on the Tuesday might well draw a fair few people into going who don’t have 5-day tickets for GDC (have the cheaper 3-day ones). TS has deliberately kept Mondays and Tuesdays quiet by charging an extra fee for attendance. My advice personally would be not to bother with the VB event (if you’re not already on a 5-day GDC ticket) and to instead spend the day meeting up with random GDC attendees / attending meetings.

GDC rocks. I’ll see you there…

EDIT: PS: the rampant attempts to re-inforce elitism at GDC are beginning to really wind me up. GDC Prime was bad enough, but everyone’s got to experiment with their business model from time to time. There are reasons why the elitist, coke-addled, E3 died and the developer-driven, egalitarian GDC did not (there’s a clue there to my own thoughts on at least one of the big reasons ;)), and I don’t take kindly to attempts to turn GDC into “E3 … take two”. They won’t win, so long as TS keeps their heads about them, but … it’s just tacky to watch.

March 22nd, 2009 by adam

http://www.youhaventlived.com/qblog/2009/QBlog210309B.html

Your professor tells you that you can’t study them for their own sake. However, if they’re as exciting as you say, and all the young people are reading them, then perhaps you could write an educational one? He therefore instructs you to go away and write a novel to teach addition.

For one of the conferences I was asked to speak at this year, I proposed a talk on the topic:

“Why the Serious Games movement is fundamentally bankrupt based on an idea that will never work, and what you should be doing instead, because there’s some great stuff you’re doing under that banner – but only when you undermine or ignore the classic definition(s) of Serious Games”

Unsurprisingly, they didn’t accept it. They kept on asking me to talk on something more “positive” and “business encouraging”; I kept on replying that it needs to be said, that it would be more valuable to their audience than anything else I personally could talk meaningfully on, and that if they didn’t want it, fine. Not my loss. Ah well.

(and to those of you who are doing great stuff and calling it Serious Games, but not following the foolishness of the majority – well done, keep it up, and we’re looking forward to what you come up with next!)