May 30th, 2009 by adam

Do you live in San Francisco? Or, have you ever been there, for a conference, perhaps, or a holiday? (since the games industry’s biggest annual conference takes place in downtown SF, literally adjacent to and physically underneath the memorial)

Have you been to the Martin Luther King memorial?

No, not the famous one(s) elsewhere that are all over the web in arguments and rantings about costs etc. I mean the small, quiet, semi-secret one hidden in the heart of San Francisco, in the Yerba Buena Gardens.
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March 22nd, 2009 by adam

http://www.youhaventlived.com/qblog/2009/QBlog210309B.html

Your professor tells you that you can’t study them for their own sake. However, if they’re as exciting as you say, and all the young people are reading them, then perhaps you could write an educational one? He therefore instructs you to go away and write a novel to teach addition.

For one of the conferences I was asked to speak at this year, I proposed a talk on the topic:

“Why the Serious Games movement is fundamentally bankrupt based on an idea that will never work, and what you should be doing instead, because there’s some great stuff you’re doing under that banner – but only when you undermine or ignore the classic definition(s) of Serious Games”

Unsurprisingly, they didn’t accept it. They kept on asking me to talk on something more “positive” and “business encouraging”; I kept on replying that it needs to be said, that it would be more valuable to their audience than anything else I personally could talk meaningfully on, and that if they didn’t want it, fine. Not my loss. Ah well.

(and to those of you who are doing great stuff and calling it Serious Games, but not following the foolishness of the majority – well done, keep it up, and we’re looking forward to what you come up with next!)

January 13th, 2009 by adam

In the best tradition of ignoring 100 years of the Scientific Method and the concept of a Control Group, the FCC Commissioner has been talking about American students dropping out because of computer games, MMOs especially.
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December 8th, 2008 by adam

Alice Taylor, Channel 4

From the ARGs in Charity and Education conference last week. Alice was forthcoming on real data – and, more importantly, C4′s outlook/perspective – on a bunch of issues. Very useful stuff.

As ever, errors and ommissions my own, and my commentary [in square brackets].
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December 8th, 2008 by adam

Juliette Culver

Main post on the conference is here.

As ever, errors and omissions my own, and any personal commentary is in [square brackets]

EDIT: updated with some corrections, courtesy of Juliette
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December 8th, 2008 by adam

This week, I was at the tiny one-day conference on Alternate Reality Games, and their use in charity and/or education, at Channel 4′s offices in London. All proceeds from the conference went to Cancer Research UK (I think it was mainly organized by the team that this year won the competition to get funding for their idea for a charity ARG, sponsored by CRUK, with help from the guys at Six to Start).

As with all other conferences I go to, here’s are writeups of all the sessions I attended. Unfortunately, Channel 4′s offices are a bit … um … 20th Century: their auditorium has no power points. It has sockets that have been covered over with screwed-on metal covers to prevent you using them. Pretty amazingly dumb, considering how funktastic the rest of the building is. So, I ran out of power halfway through, and couldn’t cover all the sessions. Sorry!
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November 21st, 2008 by adam

Education is one of the most important drivers of mankind, after oxygen, food, and sex. You would think we took it seriously, as a society. Sadly, we continue to perpetuate insanely stupid myths when it comes to education. Here’s one of those that often annoys me which I was just reminded of:

Seen this graph? Believe it?

or:

Well, you really shouldn’t (see this report on Multimodal Learning through Media, from Cisco)

As it turns out, doing is not always more efficient than seeing, and seeing
is not always more effective than reading. Informed educators understand that the optimum
design depends on the content, context, and the learner.

For example, the bogus percentages on
the cone would suggest that engaging students in collaborative learning in general would result in
higher levels of learning than would a lesson where a student listens to narration or reads text
about the topic. The reality is that, for the novice student engaged in basic skill building such as
learning chemical symbols, individual learning through reading or simple drill and practice might be
the optimal learning design. Yet, for a different learning objective – for instance, understanding
cause and effect of a specific chemical reaction – involving that same student in collaborative
problem-solving with fellow students through a simulation might be the most effective learning
approach.

The concept here – that that graph is completely wrong – was pointed out to me more than 10 years ago by my line manager at IBM, who’d done badly at school, and in later life heard how the cone needed to be mapped to different dimensions according to context (the learner themself, the subject at hand, etc), – and discovered that his primary mode of learning, according to basic testing, was to watch other people do stuff. He confirmed that that “50% Watching a demonstration” was for him often more like 95-100% retained – yet (thanks in part to this myth) was rarely offered as an option whenever teaching was happening. Sigh.

October 20th, 2008 by adam

a.k.a. “An MBA that would actually be worth my time doing”

Background

When I was an undergraduate at Cambridge University, a new society was founded – Cambridge University Entrepreneurs – which started an annual business-plan competition for members of the university and local community, giving away £30,000 (about $50,000) to the winners, and modelled on the pre-existing MIT 30k ($30,000).

I felt greatly let down by this competition and society in the first year, so the founder and president co-opted me over the summer holidays to change it for the next year. I ended up being involved directly with running the society / competitions (we branched out to multiple competitions) either as a committee chairman (there was more than one committee) or ex-officio for more than two years. Unofficially, one of the core reasons for founding the society was that Cambridge University at the time did not have any dept devoted to Entrepreneurship; the closest it had was a few classes on entrepreneurship within the Engineering Faculty (Engineering at Cambridge being an exceptional course of international reknown, and hence very large in terms of undergrads and well-funded in terms of diverse courses and extra lecturers; it also had a history of graduates going and founding successful startups). In the belief that the university would take many years or decades yet to found a new faculty for entrepreneurship, this society was created instead. Teaching entrepreneurship was a major mandate and one we took very seriously, running our own entire lecture course (!) each year, for which we co-wrote the syllabus with our sponsors (law firms, accountancy firms, management consultancies, venture capital firms, marketing consultancies, etc) who were also providing 2 or more speakers for the “course”.

The whole exprience was fascinating, and I learnt a lot both from working with the various people involved (sponsors, angels, investors, organizers, contestants) and from entering the competition myself one year (making it to the finals but not winning the cash prize) – but perhaps most of all from seeing what happened to the competition alumni AFTER the competition was over (we maintained strong links with them). I even worked for one of the alumni companies as a summer intern (with the title “Lead Developer” IIRC).

But we never did do very well at the “teaching entrepreneurship” part; our lessons were great, high quality with lots of juicy information, and generally very well recieved – but with hindsight they never seemed to have taught much of what was really needed by the entrepreneurs. It’s something I’ve thought about a lot in the back of my mind in the intervening years.

Here’s a new idea: get rid of the lectures, get rid of the tests, get rid of the business plans, get rid of the competition based on “40 page plan + 10 minutes pitch to a panel of real investors”, instead…

It’s all about the pitch, baby

  • Given the facts, can you pick out the bits that will make the company succeed?
  • Given the facts, can you pick out the bits that will make the company fail?
  • Can you convince someone you’re right when they’re trying to find a reason to condemn you?

The whole course would be built around Pitching. Everyone on the course would spend half their time pitching, and … half their time reviewing other people’s pitches.

The key abilities participants should be developing are:

  • Ability to sell, given some info
  • Persuading a cynical and suspicious interrogator who’s allowed to dig further into anything you said
  • Keeping a time-limited meeting on-topic despite the above
  • Seeing through the BS in someone else’s pitch (useful both in self-analysing your own pitches, and also in evaluating business partners and vendors)
  • Understanding what needs to be said about a company and what – given a time limit – is unnecessary to be said, even if it’s critical to the company
  • Understanding what can be said, and sounds good, but in reality means little, because it doesn’t actually differentiate sufficiently from the failures

When I say “reviewing”, I mean something specific that is NOT what you normally see. I have a trap…

The pitching game

Each pitch-session, you have 3 teams pitching, and 3 teams reviewing.

One of the pitching teams is told that their company is fake, a lie – they have to try and trick the reviewing teams into giving them the money. They are allowed to say ANYTHING in their pitch, and present it all as fact. The other two teams are given the facts of real companies to pitch (names removed), and MUST stick to the facts (this to be assessed by person running the course; some leeway is allowed, but its assumed there will be a due-diligence session further down the line, and veering too far from the facts will count as failure).

Here’s how it works to achieve the learning goals above:

The real teams have to learn, by trial and error, what “facts” about a company are the ones that will A) convince investors, and B) make them stand out from the liars.

This forces them to think about what makes a company suceeed – and, possibly more importantly – what makes a company *appear* to succeed. Competing against liars, they’re going to have to succeed at both.

The liars just have to master the art of the sell. Which is crucially important both to building and running a business and to raising funding and keeping investors happy enough to raise follow-on funding.

There is more to it than that, and there were some better ideas I had half-formed for the game part of this, but I’m out of time for today. The essential idea should be clear though: use “the pitch” as the recurring fundamental element of all the teaching.