Last month, I ran a novel panel session at Austin GDC, which was well-attended and (apparently) well-liked. I came up with the format myself, very different from normal panels, and spent a couple of months fleshing it out with the panellists, discussing different ways we could improve on it, different […]
GDC 2009
This talk was all about a theory of innovation/finding new markets known as Blue Ocean Strategy, from a book published in 2005. I first came across this book/theory when I joined NCsoft a few years ago (apparently, the CEO and board in Korea were very keen on it), which is […]
Margaret Robertson [ADAM: I missed the first quarter of the talk because I was at a long meeting, and missed the Q&A because I had to rush to another. Sigh] Common Elements No-one is using the game, they’re all using the creature-creator Nearly all working with under-12 year-olds (7-12 years) […]
Here are all the liveblogs / transcripts I’ve found so far for the 2009 Game Developers Conference. If you want your blog posts to be included in the live RSS feed for future games industry conferences, let me or Darius know a week or so before the conference – we […]
Thomas Bidaux, ICO Partners Summary Far too much information to be any kind of practical guide (there were at least 5 (maybe 10) slides I don’t even mention here, full of facts and figures, that were glossed over too fast to record). Although note that Thomas said he’d be posting […]
Andrew Finch Nik Davidson Summary Seemed very strange that it got killed as a project. It sounded as though WotC had “learnt from the experience” but it also sounded very foolish to have haemmhoraged the newly-trained/experienced personnel. That smells like some kind of political battle that got lost rather than […]
Adam Martin, (me!) Summary I was giving this talk, so … no live writeup this time :). The slides are up on slideshare here: http://www.slideshare.net/guest38ac74/how-to-sell-social-networking-to-your-boss-and-publisher-1215019 NB: I lost my voice the morning of the talk, and panicked, and rewrote the slides to include everything in words in case I couldn’t […]
This is going to be, um, … interesting. Darius lost his voice this week (some throat infection cominbed with lots of drinking, nonstop talking/networking, and then aggresive partying each night). Poor guy, he was totally inaudible yesterday. And this morning I could hardly talk too, so I’m on a diet […]
Don Choi, OGPlanet Summary Very little of interest in this talk. I think there is a *lot* more you could say, and it would be a lot valuable and interesting, on the topics covered. I have no idea why the talk was so content-light (mis-guessed the audience? speaker having to […]
Alex Evans, Media Molecule Mark Healey, Media Molecule Summary The MM guys are funny as ever, although Alex’s “I made it myself on the way here” presentation tool would perhaps have been more usefully replaced with something like Presi (or whatever it’s called – the “interactive” presentation tool that is […]
Sulka Haro, Sulake Summary The intersection between social and gaming, and where that should be going, instead of where lots of people are obsessing about taking it. (I have more to add here later, but I’ve got to run to a meeting; will update the post when I have time)
Raph Koster, Metaplace Summary Raph promised to be nice and not make us depressed this year. It was an elegy on “look how much we progressed as an industry during 2008”. EDIT: Alice has a shorter and sweeter summary up on Wonderland.
Austin Hill, Akoha Summary Conference organizer introduced this as “during this first talk, think about the platform they’ve made, as much as you do the game; that could be especially interesting for this audience”. I totally support the principles and the ideals. The game looks fun and interesting, and at […]
4 hours sleep or less? Check The main 8 hour event I’ve come for today “not listed” on conference programme? Check The big posters-sized signs don’t list any of the summit locations? Check The map claims that the giant room where the first session takes place “doesn’t exist”? Check No […]
Lots of news sites and blogs have reported that the recession has affected GDC this year, with lot of cancelled parties and a big drop in attendees. I wouldn’t be surprised, given all the redundancies (although … wouldn’t that mean more people looking to recruit / be recruited?), but the […]
For a mere $600 (yes, that *is* going to double the cost of the GDC ticket that you already bought), you can go to this competing event on Tuesday next week: “VentureBeat is teaming with industry heavy-weights.” Ah, hubris, how we love you. “You’ll learn how one of the most […]
(seriously – otherwise I’ll be phoneless thoughout GDC :( ) I’ve had no interest in cracking my iPhone, so I haven’t. Until I discovered the other day that my incompetent network (O2) won’t allow me to make calls in the USA on the agreement I have with them, so I […]
My GDC 2009 talk is up on the site – How to sell social-networking pitches/concepts to your Boss … and to your Publisher. Now that the submission / selection process for GDC 09 is coming to an end, here’s a few thoughts on the new process (CMP / Think Services […]