I had to do some iPhone prototyping recently, and we had a trial copy of Unity to hand. I thought this was a great excuse to try using it. First impressions of the editor/IDE/environment – at least on OS X – are not good. NB: In general, in terms of […]
iphone
I’m interested: do I have this today simply because I happen – for the next few hours – to be physically in the United States of America, and so my IP address passed the iTunes store check and let me have it? I’ve been hearing that back home no-one can […]
I’m very tempted to make this: http://gizmodo.com/5172615/iphone-os-30-will-turn-your-phone-into-a-revolutionary-sex-toy?skyline=true&s=x …with particular emphasis on the social / avatar / chat / networking features.
(seriously – otherwise I’ll be phoneless thoughout GDC :( ) I’ve had no interest in cracking my iPhone, so I haven’t. Until I discovered the other day that my incompetent network (O2) won’t allow me to make calls in the USA on the agreement I have with them, so I […]
…but if you want to make an MMO on iPhone, one of your first questions is going to be: Am I allowed to sell virtual currency? And the answer is: No. From the “revised” license agreement Apple requires you to agree to: 3.3.17 Only Paid Applications (which require You to […]
http://www.apple.com/iphone/preview-iphone-os/ Developers will have the tools to enable in-app purchases — like subscriptions, additional game levels, and new content. Strangely enough, this makes things a lot easier for me. Now we can stop treading carefully around the “can’t use the revenue models we know and love and have been using […]
You would think this is easy, seeing as how it’s an essential, simple, part of any programming project. HA! You obviously haven’t used Apple’s shockingly bad IDE (Xcode) much, have you? You can read the extremely widely-linked blog post – http://www.stormyprods.com/blogger/2008/11/using-static-libraries-with-iphone-sdk.html – which is incomplete, and doesn’t work properly if […]
http://upcoming.yahoo.com/event/1917163/?ps=5 If you have any interest in iPhone development (you have ideas for apps, or you want to start coding for your iphone, or just want to meet other like-minded folks over beers), then come along. Bring friends. Bring iPhones (I’ll bring my laptop so you can download and try […]
I’ve made a highscore system for iPhone, complete with registrations, email confirmations, global highscore board, and iPhone client-side rendering. I’d like to make it available as a free service (it’s live already, and included in a game I’m about to publish). I’m looking for volunteers who want to try integrating […]
I can no longer develop iPhone Apps. I am on my eighth attempt to download the 1.75Gb 2.2.1 SDK – without which, XCode refuses to even talk to my iPhone any more, because I allowed the iPhone to upgrade. EDIT: I have it! I HAVE IT! YES! NO MORE PRAYING […]
Half way through the insane 1.75 gigabyte download of iPhone SDK 2.2.1 (which, lets be honest, has precisely 200 megabytes of content, and 1,500 megabytes of STUFF I ALREADY HAVE; Apple’s engineers apparently have never heard of the 30-year-old concept of a “patch file”), Apple refuses the download. I “no […]
In my joyous travels developing a fun little iPhone game recently, I kept track of all the many tips and tricks and gotchas I came across. There are a fair few bugs in Apple’s IDE (including at least one critical one that bit me), some stunningly bad flaws in the […]
The App Store is just another casual games distribution platform + social network. You can pretend it isn’t (sometimes I think Apple is still pretending that it’s just an extension of iTunes, and ignoring the social side completely – Doh!), but that doesn’t make it true :). Apple’s had the […]
As part of our super top secret new startup we’ve been making some educational games, and for fun (in my spare time) I tried porting one to my iPhone. It’s a simple maths game which I thought would work well with a touch-interface. If you have an iPhone, you can […]
Your possible answers include: 1. Because … Apple engineers have never heard of the concept of a “patch”, and require you to re-download the *entire IDE*, with all libraries, all documentation, all binary code – everything – when they release an update? So the current “SDK” for iPhone (hint for […]