There’s only a few tag-cloud plugins that still work – most of them have stopped being supported. The best one I found has super-awesome-multi-colour mode. But by default it’s disabled, and the config-options don’t include a way to turn it on. You have to dig in the developer documentation to […]
usability
How do you make good UX / GUI to present information to a mass-market audience with widely varying levels of education and attention-span? This is a problem faced all the time by game designers and developers. It’s one of the most under-appreciated skills of the profession: good game developers know […]
Six months ago I tweeted a handful of obvious ways that you could make the Unity Asset Store greatly more profitable. One of the Unity folk reached out to me, claimed that Unity was highly invested in improving this and asked for specific suggestions. So I wrote longer, detailed versions […]
5 years as an iOS developer has pushed me to understand and improve my product/physical/functional design skills. Especially “industrial” design – problems and solutions. Here’s a great one I saw the other day: combining a Snellen Chart with Stopping Distances, i.e.: + Existing (bad) solutions The status quo on driving […]
My blog posts are info-rich and spam-poor. Most of the “enter your email address” plugins are designed for spam – covered in bling, in-your-face animations, background music, all sorts of crap. There’s nothing out there, so I made one, using a GPL’d existing project. Feel free to use this yourself. […]
Screenshot taken straight from the official blog post: You see, they wanted to add a feature where you could “watch” a repository. Only … due to some weak design (or perhaps: technology-led) decisions in the past, they already had a feature with this name, which didn’t really do what it […]