From the latest newsletter, at the bottom (after the big graphics and announcement about “moshlings” – aka mini-moshi-monsters (my – this is getting a bit infinitely recursive, isn’t it? Now your child’s pet has a pet :). I’m still trying to attract an interesting Moshling (the minigame to get them […]
web 2.0
Jussi posted an excellent writeup of how there’s been over $350 million invested in social games etc worldwide, and commented that he the European side wasn’t really included in his sources. But I’ve been tracking the European side for a while, and since I’m preparing a new MMO / Education […]
This is a quick review of free tools for web analytics / stats-analysis / weblog analysis. I’ll follow up with some more detailed posts about non-web tracking. Follow-up posts will extend this into game development, but this post is purely about web stuff.
No writeup from me (hey, I was giving the talk, I can’t do *everything*), but there’s already a good almost-transcript up over at massively.com which gets the gist of things pretty well. To go along with that, here’s the full slides from the talk (6 Mb). The originals were Keynote […]
I found Scott’s blog the other week, and liked it. So, I added it to my feed reader. Now, I’m removing it, because the way he’s got his RSS setup – http://www.hartsman.com/feed – is unreadable (literally – only the first 100 words or so of each post is included, the […]
Web 2.0 strategies often say “we can’t compete with our users, there’s too many hundreds of millions of them, and actually – collectively – they outmatch us in almost everything we do. So we’re going to bring them into our company, we’re going to let them develop the products, we’re […]
Summary Speaker: Derek French Given the title, this talk came far short of my expectations. At the end of the talk I also felt extra annoyed that it felt like half the talk was just waffle, mostly towards the end with lots of repetition of the same vague opinions over […]
Summary Speaker: Eyjolfur Gudmundsson, CCP I want a full-time economist working for MY company. And: CCP staff should give more of the GDC talks, they’re good. And entertaining. In the midst of a week of depressingly dumb comments (on the topic of economy: what possessed Matt Miller to argue against […]
Summary Speaker: Michael Smith, MindCandy Another half-hour-long introductory topic talk from the Worlds In Motion summit. Short but sweet. A nice overview of lots of different things going on in the use (and sales) of real-world goods as part of online games / virtual worlds. Misses out plenty of things, […]
In case it’s not obvious enough, I’m tagging all my session-writeups this week with “GDC 2008” (HTML | RSS). Mostly I’m covering online-related and social-networking related topics, but jumping around between GDC Mobile, Serious Games, Worlds In Motion summit, Independent Games, and the Game Design, Production, and Business tracks.
Summary EDIT: Slides + voiceover on Adrian’s site now – freetoplay.biz A good introduction to people wanting to start paying attention to what’s been happening in MMO industry for the last 5 years. Didn’t delve into the recent changes in the last 1-2 years, more dwelling on the fact that […]
Sometimes, it’s the little things you do that get noticed Last year I would have ranted about how retarded it is that game data is either entirely inaccessible to the web, or only accessible to an “official” website. …This year, however, is all about the positive. Rather than rant about […]
After the success of the totally unofficial and informal meetup at AGDC, I thought I’d ask around if anyone wants to do another one of these at GDC… a couple of us are going to get together and chat about the head-on-collision between games and Web 2.0. Come along and […]
“In reality, one size has never fit all, but when players didn’t have so many choices, they had to put up with it. Now they don’t. No longer can publishers rely on retailing strategies designed to make money by forcing players to buy what the publishers want them to buy, […]
Too busy to write at the moment (if I weren’t, I’d be working on followups to the entity systems posts). So, in the meantime, go listen to the ever-brilliant Lawrence Lessig. I’ve just been listening to his 2006 talk on Free Culture. There are too many memorable, insightful, or funny […]
Sulka Haro’s keynote at AGDC07. What happens when a Lead Designer gets heckled, and things turn nasty…
“Often wrong, never in doubt” is the tagline on Marc Andreessen’s blog. With a recent post of his, on the “three kinds of platforms you meet on the internet”, I think the first part of that tagline is ringing true :P – Marc is talking nonsense with his claims that […]
The informal meetup for Web 2.0 and Games at AGDC turned out a lot more popular than I’d expected. Looks like we need to make this an official thing next time:
UPDATE: short, complete, 42-slide version now available from the CMP website – https://www.cmpevents.com/sessions/GD/S5762i1.ppt …but if you want the 144-slide version (!), see below. No extra content.
Inteviewed for RPG Vault’s latest Online Worlds Roundtable – http://rpgvault.ign.com/articles/817/817490p3.html “Web 2.0 businesses compete directly with the games industry on multiple levels, and anyone who doesn’t spot that and act accordingly will suffer. If your game doesn’t embrace – or deliberately and carefully reject – Web 2.0, you’ll that your […]