Categories
conferences games design networking system architecture web 2.0

Austin GDC talk: Caching for Web 2.0

UPDATE: short, complete, 42-slide version now available from the CMP website – https://www.cmpevents.com/sessions/GD/S5762i1.ppt

…but if you want the 144-slide version (!), see below. No extra content.

Categories
computer games games design games industry web 2.0

RPG Vault – Online Worlds Roundtable #15

Inteviewed for RPG Vault’s latest Online Worlds Roundtable – http://rpgvault.ign.com/articles/817/817490p3.html

“Web 2.0 businesses compete directly with the games industry on multiple levels, and anyone who doesn’t spot that and act accordingly will suffer. If your game doesn’t embrace – or deliberately and carefully reject – Web 2.0, you’ll that your users have created the space you *didn’t*, and someone else is monetizing it. And they’re probably making more revenue than YOU are from providing the core service in the first place!” – Adam Martin