Categories
computer games massively multiplayer mmog links networking programming system architecture

New page – MMOG Development Links

With some WordPress-Fu, I’ve added a page that’s a category and auto-includes links with custom meta-information.

Or, in other words, there’s now a page where I can effortlessly post all my various bookmarked links to do with MMO development – and add my own commentary to each link – which you can’t ordinarily do. Which is why it’s taken me some time to get around to it (previous efforts to do this without customizing WordPress, or using plugins only, failed).

The (practically empty) page in all it’s (non-)glory can be found here:

http://t-machine.org/index.php/category/mmog-dev/

Over the coming weeks, I’ll be posting much more stuff to it. I hope.

Categories
network programming

How to hack an MMO (Raph Koster)

“The first thing to realize is that encryption of the data stream isn’t going to stop anyone serious.” – this page lists half a dozen conceptual ways that people will try to hack your MMO. It’s nothing like as exhaustive as the title suggests, but given it’s on Raph’s blog, the comments section is likely to pile up with many different additional concepts and information from world + dog.